@@ -420,26 +420,26 @@ bool PlayIntroTitle() {
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BITMAP **apStarSmallBitmaps = starSmallFile.GetAsAnimation (starSmallBitmapCount);
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BITMAP **apStarLargeBitmaps = starLargeFile.GetAsAnimation (starLargeBitmapCount);
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BITMAP **apStarHugeBitmaps = starHugeFile.GetAsAnimation (starHugeBitmapCount);
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- Star *Stars = new Star[starCount];
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+ Star *stars = new Star[starCount];
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for (int star = 0 ; star < starCount; ++star) {
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if (RandomNum () < 0 .95F ) {
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// Default size is StarSmall.
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- Stars [star].m_Bitmap = apStarSmallBitmaps[RandomNum (0 , starSmallBitmapCount - 1 )];
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- Stars [star].m_Intensity = RandomNum (0 , 92 );
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+ stars [star].m_Bitmap = apStarSmallBitmaps[RandomNum (0 , starSmallBitmapCount - 1 )];
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+ stars [star].m_Intensity = RandomNum (0 , 92 );
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} else if (RandomNum () < 0 .85F ) {
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- Stars [star].m_Size = StarLarge;
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- Stars [star].m_Bitmap = apStarLargeBitmaps[RandomNum (0 , starLargeBitmapCount - 1 )];
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- Stars [star].m_Intensity = RandomNum (111 , 185 );
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+ stars [star].m_Size = StarLarge;
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+ stars [star].m_Bitmap = apStarLargeBitmaps[RandomNum (0 , starLargeBitmapCount - 1 )];
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+ stars [star].m_Intensity = RandomNum (111 , 185 );
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} else {
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- Stars [star].m_Size = StarHuge;
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- Stars [star].m_Bitmap = apStarHugeBitmaps[RandomNum (0 , starLargeBitmapCount - 1 )];
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- Stars [star].m_Intensity = RandomNum (166 , 185 );
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+ stars [star].m_Size = StarHuge;
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+ stars [star].m_Bitmap = apStarHugeBitmaps[RandomNum (0 , starLargeBitmapCount - 1 )];
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+ stars [star].m_Intensity = RandomNum (166 , 185 );
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}
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- Stars [star].m_PosX = RandomNum (0 , resX);
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- Stars [star].m_PosY = RandomNum (0 , pBackdrop->GetBitmap ()->h );
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+ stars [star].m_PosX = RandomNum (0 , resX);
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+ stars [star].m_PosY = RandomNum (0 , pBackdrop->GetBitmap ()->h );
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// To match the nebula scroll
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- Stars [star].m_ScrollRatio = backdropScrollRatio;
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+ stars [star].m_ScrollRatio = backdropScrollRatio;
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}
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// Font stuff
@@ -595,11 +595,11 @@ bool PlayIntroTitle() {
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for (int star = 0 ; star < starCount; ++star)
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{
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- const int intensity = Stars [star].m_Intensity + RandomNum (0 , 35 * (Stars [star].m_Size + 1 ));
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+ const int intensity = stars [star].m_Intensity + RandomNum (0 , 35 * (stars [star].m_Size + 1 ));
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set_screen_blender (intensity, intensity, intensity, intensity);
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- const int &starDrawPosX = Stars [star].m_PosX ;
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- int starDrawPosY = Stars [star].m_PosY - static_cast <int >(scrollOffset.m_Y * Stars [star].m_ScrollRatio );
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- draw_trans_sprite (g_FrameMan.GetBackBuffer32 (), Stars [star].m_Bitmap , starDrawPosX, starDrawPosY);
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+ const int &starDrawPosX = stars [star].m_PosX ;
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+ int starDrawPosY = stars [star].m_PosY - static_cast <int >(scrollOffset.m_Y * stars [star].m_ScrollRatio );
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+ draw_trans_sprite (g_FrameMan.GetBackBuffer32 (), stars [star].m_Bitmap , starDrawPosX, starDrawPosY);
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}
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planetPos.SetXY (g_FrameMan.GetResX () / 2 , 567 - scrollOffset.GetFloorIntY ());
@@ -1534,8 +1534,8 @@ bool PlayIntroTitle() {
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pMoon = nullptr ;
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delete pStation;
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pStation = nullptr ;
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- delete[] Stars ;
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- Stars = nullptr ;
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+ delete[] stars ;
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+ stars = nullptr ;
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if (g_FrameMan.ResolutionChanged ()) { PlayIntroTitle (); }
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