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This repository was archived by the owner on Jan 5, 2024. It is now read-only.

Commit faaf91f

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Fix #389
Putting some hacky safety checks to try and mitigate this issue. I've never been able to reproduce it though, so no guarantees.
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Menus/MetagameGUI.cpp

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@@ -2228,6 +2228,7 @@ void MetagameGUI::UpdateInput()
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// weegee SwitchToScreen(NEWDIALOG);
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// Hide all screens, the appropriate screen will reappear on next update
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HideAllScreens();
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if (g_MetaMan.m_GameState == MetaMan::GAMEOVER && g_ActivityMan.GetActivity()) { g_PostProcessMan.ClearScreenPostEffects(); }
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// Signal that we want to go back to main menu
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m_BackToMain = true;
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g_GUISound.BackButtonPressSound()->Play();

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