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This repository was archived by the owner on Jan 5, 2024. It is now read-only.
std::vector<std::pair<ContentFile, AUDIO_STRUCT *> > m_Samples; //! All the samples of this Sound, they are NOT owned by this, but owned by the ContentFile static maps
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int m_CurrentSample; ///! Index of the current (or last, if nothing is being played) sample being played
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int m_LastChannel; ///! Current channel the current Sample of this Sound is being played on.
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int m_Loops; ///! Number of loops (repeats) the sound should play when played. 0 means it plays once, -1 means it plays until stopped
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int m_Priority; ///! The mixing priority of this, the higher the more likely it's to be mixed and heard
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bool m_AffectedByPitch; ///! Whether this should be altered by pitch
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size_t m_Hash; ///! Sound file hash for network transmission.
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int m_CurrentSample; //! Index of the current (or last, if nothing is being played) sample being played
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int m_LastChannel; //! Current channel the current Sample of this Sound is being played on.
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int m_Loops; //! Number of loops (repeats) the sound should play when played. 0 means it plays once, -1 means it plays until stopped
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int m_Priority; //! The mixing priority of this, the higher the more likely it's to be mixed and heard
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bool m_AffectedByPitch; //! Whether this should be altered by pitch
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size_t m_Hash; //! Sound file hash for network transmission.
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/// <summary>
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/// Clears all the member variables of this Sound, effectively resetting the members of this abstraction level only.
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