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README.md

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# CCOSS
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Cortex Command - Open Source under GNU AGPL v3 (no game data included)
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Cortex Command - open source under GNU AGPL v3 (no game data included)
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# Known problems and limitations #
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Tested to build only with Visual Studio 2017 for Win32 platform with Visual Studio 2013 toolset installed (You may need to install full VS 2013).
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Almost builds with modern toolchains in VS 2017 and VS 2019, but there's some incompatibility in Luabind which fails to compile. Other than that should be fine.
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Commercial fmod library was replaced with free SDL Mixer which lacks pitching functionality hence some sound effects will sound differently or incorrectly.
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All source and binary dependencies rewuired to buile the project are included.
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No game data and most of required runtime DLLs are included, you should get those from the Cortex Command beta branch on Steam.
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This version uses a slightly modified version of Allegro. The only difference from the original is a custom window borderless mode implemented to fix fullscreen issues. If you're gonna rebuild Allegro you'l probably need to disable custom calls in FrameMan.
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# BUILD PROCESS #
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Use Debug Open Source configuration to debug (be prepared, it's very slow).
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Use Final Open Source configuration to build release .exe.
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Binaries go to _Bin, you can't run from there outside of the IDE, it won't find required stuff.
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You need to copy SDL related dlls from external\lib\win\ next to .exe in order to run it.
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# CONTACT #

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