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Entities/Actor.h

Lines changed: 1 addition & 1 deletion
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@@ -1135,7 +1135,7 @@ ClassInfoGetters;
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/// Returns whether we're waiting on a new pending movepath.
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/// </summary>
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/// <returns>Whether we're waiting on a new pending movepath.</returns>
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bool IsWaitingOnNewMovePath() const { return m_PathRequest != nullptr; }
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bool IsWaitingOnNewMovePath() const { return m_PathRequest != nullptr || m_UpdateMovePath; }
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/// <summary>
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/// Estimates what material strength this actor can penetrate.

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