@@ -310,7 +310,7 @@ namespace RTE {
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// / @param moSprite A MOSprite to draw BITMAP from.
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// / @param rotAngle Rotation angle in radians.
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// / @param frame Frame to draw.
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- void DrawBitmapPrimitive (const Vector& centerPos, const MOSprite* moSprite, float rotAngle, int frame) { DrawBitmapPrimitive (-1 , centerPos, moSprite, rotAngle, frame, false , false ); }
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+ void DrawBitmapPrimitive (const Vector& centerPos, const MOSprite* moSprite, float rotAngle, unsigned int frame) { DrawBitmapPrimitive (-1 , centerPos, moSprite, rotAngle, frame, false , false ); }
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// / Schedule to draw a bitmap primitive with the option to flip the primitive horizontally and vertically.
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// / @param centerPos Position of primitive's center in scene coordinates.
@@ -319,15 +319,15 @@ namespace RTE {
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// / @param frame Frame to draw.
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// / @param hFlipped Whether to flip the sprite horizontally.
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// / @param vFlipped Whether to flip the sprite vertically.
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- void DrawBitmapPrimitive (const Vector& centerPos, const MOSprite* moSprite, float rotAngle, int frame, bool hFlipped, bool vFlipped) { DrawBitmapPrimitive (-1 , centerPos, moSprite, rotAngle, frame, hFlipped, vFlipped); }
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+ void DrawBitmapPrimitive (const Vector& centerPos, const MOSprite* moSprite, float rotAngle, unsigned int frame, bool hFlipped, bool vFlipped) { DrawBitmapPrimitive (-1 , centerPos, moSprite, rotAngle, frame, hFlipped, vFlipped); }
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// / Schedule to draw a bitmap primitive visible only to a specified player.
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// / @param player Player screen to draw primitive on.
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// / @param centerPos Position of primitive's center in scene coordinates.
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// / @param moSprite A MOSprite to draw BITMAP from.
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// / @param rotAngle Rotation angle in radians.
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// / @param frame Frame to draw.
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- void DrawBitmapPrimitive (int player, const Vector& centerPos, const MOSprite* moSprite, float rotAngle, int frame) { DrawBitmapPrimitive (player, centerPos, moSprite, rotAngle, frame, false , false ); }
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+ void DrawBitmapPrimitive (int player, const Vector& centerPos, const MOSprite* moSprite, float rotAngle, unsigned int frame) { DrawBitmapPrimitive (player, centerPos, moSprite, rotAngle, frame, false , false ); }
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// / Schedule to draw a bitmap primitive visible only to a specified player with the option to flip the primitive horizontally or vertically.
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// / @param player Player screen to draw primitive on.
@@ -337,7 +337,7 @@ namespace RTE {
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// / @param frame Frame to draw.
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// / @param hFlipped Whether to flip the sprite horizontally.
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// / @param vFlipped Whether to flip the sprite vertically.
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- void DrawBitmapPrimitive (int player, const Vector& centerPos, const MOSprite* moSprite, float rotAngle, int frame, bool hFlipped, bool vFlipped);
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+ void DrawBitmapPrimitive (int player, const Vector& centerPos, const MOSprite* moSprite, float rotAngle, unsigned int frame, bool hFlipped, bool vFlipped);
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// / Schedule to draw a bitmap primitive.
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// / @param centerPos Position of primitive's center in scene coordinates.
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