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Copy file name to clipboardExpand all lines: CHANGELOG.md
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@@ -84,7 +84,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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- New `Actor` INI and Lua (R/W) property `PainThreshold`, which determines how much damage this actor must take in a frame to play their `PainSound`. This can be set to 0 to never manually play the sound. Defaults to 15.
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- New `AHuman` INI and Lua (R/W) property `MaxWalkPathCrouchShift`, which determines how much the actor will automatically duck down to avoid low ceilings above them. This can be set to 0 to never duck. Defaults to 5.
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- New `AHuman` INI and Lua (R/W) property `MaxWalkPathCrouchShift`, which determines how much the actor will automatically duck down to avoid low ceilings above them. This can be set to 0 to never duck. Defaults to 6.
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- New `MOPixel` INI and Lua (R/W) property `Staininess`, which defines how likely a pixel is to stain a surface when it collides with it. Staining a surface changes that surface's `Color` to that of this `MOPixel`, without changing the underlying material. Value can be between 0 and 1. Defaults to 0 (never stain).
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