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Copy file name to clipboardExpand all lines: CHANGELOG.md
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@@ -33,8 +33,9 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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- All music-related functionality from AudioMan has been removed due to the addition of the MusicMan. Generic DynamicSongs have been put in to use instead.
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Mod activities that used to queue up all the vanilla music should now instead call, for example, `MusicMan:PlayDynamicSong("Generic Battle Music")`
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- Increased fog of war resolution in all vanilla activities, and conquest, from 20x20 to 4x4.
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The Ronin Scrambler, the basic scanner, and `SceneMan:CastUnseenRay` have been changed to accomodate fog of war resolutions as fine as 1x1 and as course as 20x20.
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- Increased fog-of-war resolution in all vanilla activities, and conquest, from 20x20 to 4x4.
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The Ronin Scrambler, the basic scanner, and `SceneMan:CastUnseenRay` have been changed to accomodate fog-of-war resolutions as fine as 1x1 and as course as 20x20.
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The fog-of-war revealing code is now multithreaded to increase performance.
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- All vanilla scenario activities have had their settings polished, respecting settings which make sense and disabling settings which don't.
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You can now have fog of war in the test scene, and can no longer require path to orbit in Zero-G Diggers-Only One Man Army.
@@ -45,6 +46,8 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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<details><summary><b>Fixed</b></summary>
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- Fixed a crash on launch that could occur depending on what Microsoft Visual C++ Redistributable the user has installed.
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- Fixed an issue where palette index 255 was incorrectly showing as black.
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- Fixed instances of `CameraMan:GetScrollTarget()` and `CameraMan:SetScrollTarget()` supplying a player index instead of a screen index. This could prevent the functions from working properly, or at all, when playing as a player other than 1, potentially screwing up camera effects.
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