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lines changed Original file line number Diff line number Diff line change @@ -548,7 +548,7 @@ AddActor = ACRocket
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AutoGenerate = 1
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Material = Material
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CopyOf = Military Stuff
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- Resolution = 20
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+ Resolution = 10
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Depth = 0
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DeepGroup = AtomGroup
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AutoGenerate = 1
Original file line number Diff line number Diff line change @@ -56,7 +56,6 @@ AddDevice = HeldDevice
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JointStrength = 200
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JointStiffness = 1
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HUDVisible = 0
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- LifeTime = 1
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///////////////////////////////////////////////////////////////////////
Original file line number Diff line number Diff line change @@ -753,7 +753,7 @@ AddMaterial = Material
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PresetName = Flesh Scraps
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Bounce = 0.6
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Friction = 0.6
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- StructuralIntegrity = 30
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+ StructuralIntegrity = 20
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DensityKGPerVolumeL = 1.0
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GibImpulseLimitPerVolumeL = 15
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GibWoundLimitPerVolumeL = 0.1
Original file line number Diff line number Diff line change 5
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function Update (self )
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if not self .HitsMOs and math.floor (self .Age / TimerMan .DeltaTimeMS + 0.5 ) >= self .skipFrames then
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self .HitsMOs = true ;
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+ self :DisableScript (" Base.rte/Scripts/GrenadeFragment.lua" );
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end
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end
Original file line number Diff line number Diff line change @@ -69,7 +69,7 @@ function Update(self)
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if self .updateTimer :IsPastSimMS (1000 ) or damaged then
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self .updateTimer :Reset ();
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self .aggressive = self .Health < (self .MaxHealth * 0.5 );
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- if self .Head then
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+ if self .Head and self . face then
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if self .aggressive or damaged or (self .controller and self .controller :IsState (Controller .WEAPON_FIRE )) then
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self .Head .Frame = self .face + (self .Head .FrameCount * 0.5 );
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else
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