1+
12#include " MetagameGUI.h"
23
34#include " WindowMan.h"
@@ -69,8 +70,8 @@ void MetagameGUI::SiteTarget::Draw(BITMAP* drawBitmap) const {
6970
7071 // Draw the appropriate growing geometric figure around the location, growing
7172 if (m_Style == SiteTarget::CROSSHAIRSSHRINK) {
72- float radius = Lerp (0 .0f , 1 .0f , 200f , 10f , m_AnimProgress);
73- float lineLen = Lerp (0 .0f , 1 .0f , 60f , 10f , m_AnimProgress);
73+ float radius = Lerp (0 .0f , 1 .0f , 200 . 0f , 10 . 0f , m_AnimProgress);
74+ float lineLen = Lerp (0 .0f , 1 .0f , 60 . 0f , 10 . 0f , m_AnimProgress);
7475 float rotation = Lerp (0 .0f , 1 .0f , Matrix (-c_EighthPI), Matrix (0 .0f ), m_AnimProgress).GetRadAngle ();
7576 Vector inner;
7677 Vector outer;
@@ -84,8 +85,8 @@ void MetagameGUI::SiteTarget::Draw(BITMAP* drawBitmap) const {
8485 DrawGlowLine (drawBitmap, m_CenterPos + inner, m_CenterPos + outer, m_Color);
8586 }
8687 } else if (m_Style == SiteTarget::CROSSHAIRSGROW) {
87- float radius = Lerp (0 .0f , 1 .0f , 10f , 200f , m_AnimProgress);
88- float lineLen = Lerp (0 .0f , 1 .0f , 10f , 60f , m_AnimProgress);
88+ float radius = Lerp (0 .0f , 1 .0f , 10 . 0f , 200 . 0f , m_AnimProgress);
89+ float lineLen = Lerp (0 .0f , 1 .0f , 10 . 0f , 60 . 0f , m_AnimProgress);
8990 float rotation = Lerp (0 .0f , 1 .0f , Matrix (-c_EighthPI), Matrix (0 .0f ), m_AnimProgress).GetRadAngle ();
9091 Vector inner;
9192 Vector outer;
@@ -99,26 +100,26 @@ void MetagameGUI::SiteTarget::Draw(BITMAP* drawBitmap) const {
99100 DrawGlowLine (drawBitmap, m_CenterPos + inner, m_CenterPos + outer, m_Color);
100101 }
101102 } else if (m_Style == SiteTarget::CIRCLESHRINK) {
102- float radius = Lerp (0.0 , 1.0 , 24 , 6 , m_AnimProgress);
103- int blendAmount = Lerp (0.0 , 1.0 , 0 , 255 , m_AnimProgress); // + 15 * NormalRand();
103+ float radius = Lerp (0 .0f , 1 .0f , 24 . 0f , 6 . 0f , m_AnimProgress);
104+ int blendAmount = Lerp (0 .0f , 1 .0f , 0 . 0f , 255 . 0f , m_AnimProgress); // + 15 * NormalRand();
104105 set_screen_blender (blendAmount, blendAmount, blendAmount, blendAmount);
105106 circle (drawBitmap, m_CenterPos.m_X , m_CenterPos.m_Y , radius, m_Color);
106107 } else if (m_Style == SiteTarget::CIRCLEGROW) {
107- float radius = Lerp (0.0 , 1.0 , 6 , 24 , m_AnimProgress);
108- int blendAmount = Lerp (0.0 , 1.0 , 255 , 0 , m_AnimProgress); // + 15 * NormalRand();
108+ float radius = Lerp (0 .0f , 1 .0f , 6 . 0f , 24 . 0f , m_AnimProgress);
109+ int blendAmount = Lerp (0 .0f , 1 .0f , 255 . 0f , 0 . 0f , m_AnimProgress); // + 15 * NormalRand();
109110 set_screen_blender (blendAmount, blendAmount, blendAmount, blendAmount);
110111 circle (drawBitmap, m_CenterPos.m_X , m_CenterPos.m_Y , radius, m_Color);
111112 } else if (m_Style == SiteTarget::SQUARESHRINK) {
112- float radius = Lerp (0.0 , 1.0 , 24 , 6 , m_AnimProgress);
113- int blendAmount = Lerp (0.0 , 1.0 , 0 , 255 , m_AnimProgress); // + 15 * NormalRand();
113+ float radius = Lerp (0 .0f , 1 .0f , 24 . 0f , 6 . 0f , m_AnimProgress);
114+ int blendAmount = Lerp (0 .0f , 1 .0f , 0 . 0f , 255 . 0f , m_AnimProgress); // + 15 * NormalRand();
114115 set_screen_blender (blendAmount, blendAmount, blendAmount, blendAmount);
115116 rect (drawBitmap, m_CenterPos.m_X - radius, m_CenterPos.m_Y - radius, m_CenterPos.m_X + radius, m_CenterPos.m_Y + radius, m_Color);
116117 }
117118 // Default
118119 else // if (m_Style == SiteTarget::SQUAREGROW)
119120 {
120- float radius = Lerp (0.0 , 1.0 , 6 , 24 , m_AnimProgress);
121- int blendAmount = Lerp (0.0 , 1.0 , 255 , 0 , m_AnimProgress); // + 15 * NormalRand();
121+ float radius = Lerp (0 .0f , 1 .0f , 6 . 0f , 24 . 0f , m_AnimProgress);
122+ int blendAmount = Lerp (0 .0f , 1 .0f , 255 . 0f , 0 . 0f , m_AnimProgress); // + 15 * NormalRand();
122123 set_screen_blender (blendAmount, blendAmount, blendAmount, blendAmount);
123124 rect (drawBitmap, m_CenterPos.m_X - radius, m_CenterPos.m_Y - radius, m_CenterPos.m_X + radius, m_CenterPos.m_Y + radius, m_Color);
124125 }
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