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lines changed Original file line number Diff line number Diff line change @@ -1055,7 +1055,7 @@ void GameActivity::UpdateEditing() {
10551055 DisableAIs (false );
10561056 InitAIs ();
10571057 // Reset the mouse value and pathfinding so it'll know about the newly placed stuff
1058- g_UInputMan.SetMouseValueMagnitude (0 );
1058+ g_UInputMan.SetMouseValueMagnitude (0 , g_UInputMan. MouseUsedByPlayer () );
10591059 g_SceneMan.GetScene ()->ResetPathFinding ();
10601060 // Start the in-game track
10611061 // g_AudioMan.ClearMusicQueue();
@@ -1235,7 +1235,7 @@ void GameActivity::Update() {
12351235 if (m_PlayerController[player].IsState (PRESS_SECONDARY)) {
12361236 // Reset the mouse so the actor doesn't change aim because mouse has been moved
12371237 if (m_PlayerController[player].IsMouseControlled ()) {
1238- g_UInputMan.SetMouseValueMagnitude (0 );
1238+ g_UInputMan.SetMouseValueMagnitude (0 , player );
12391239 }
12401240
12411241 m_ViewState[player] = ViewState::Normal;
@@ -1254,7 +1254,7 @@ void GameActivity::Update() {
12541254 else if (m_PlayerController[player].IsState (ACTOR_NEXT) || m_PlayerController[player].IsState (ACTOR_PREV) || m_PlayerController[player].IsState (PRESS_FACEBUTTON) || m_PlayerController[player].IsState (PRESS_PRIMARY)) {
12551255 // Reset the mouse so the actor doesn't change aim because mouse has been moved
12561256 if (m_PlayerController[player].IsMouseControlled ()) {
1257- g_UInputMan.SetMouseValueMagnitude (0 );
1257+ g_UInputMan.SetMouseValueMagnitude (0 , player );
12581258 }
12591259
12601260 if (pMarkedActor) {
Original file line number Diff line number Diff line change @@ -314,7 +314,7 @@ int ActivityMan::StartActivity(Activity* activity) {
314314 g_FrameMan.ClearScreenText ();
315315
316316 // Reset the mouse input to the center
317- g_UInputMan.SetMouseValueMagnitude (0 . 05F );
317+ g_UInputMan.SetMouseValueMagnitude (0 , g_UInputMan. MouseUsedByPlayer () );
318318
319319 g_AudioMan.PauseIngameSounds (false );
320320
Original file line number Diff line number Diff line change @@ -324,15 +324,17 @@ Vector UInputMan::GetMouseMovement(int whichPlayer) const {
324324void UInputMan::SetMouseValueMagnitude (float magCap, int whichPlayer) {
325325 if (IsInMultiplayerMode () && whichPlayer >= Players::PlayerOne && whichPlayer < Players::MaxPlayerCount) {
326326 m_NetworkAnalogMoveData[whichPlayer].CapMagnitude (m_MouseTrapRadius * magCap);
327+ } else if (whichPlayer != Players::NoPlayer && m_ControlScheme.at (whichPlayer).GetDevice () == InputDevice::DEVICE_MOUSE_KEYB) {
328+ m_AnalogMouseData.SetMagnitude (m_MouseTrapRadius * magCap);
327329 }
328- m_AnalogMouseData.SetMagnitude (m_MouseTrapRadius * magCap);
329330}
330331
331332void UInputMan::SetMouseValueAngle (float angle, int whichPlayer) {
332333 if (IsInMultiplayerMode () && whichPlayer >= Players::PlayerOne && whichPlayer < Players::MaxPlayerCount) {
333334 m_NetworkAnalogMoveData[whichPlayer].SetAbsRadAngle (angle);
335+ } else if (whichPlayer != Players::NoPlayer && m_ControlScheme.at (whichPlayer).GetDevice () == InputDevice::DEVICE_MOUSE_KEYB) {
336+ m_AnalogMouseData.SetAbsRadAngle (angle);
334337 }
335- m_AnalogMouseData.SetAbsRadAngle (angle);
336338}
337339
338340void UInputMan::SetMousePos (const Vector& newPos, int whichPlayer) const {
Original file line number Diff line number Diff line change @@ -419,7 +419,7 @@ void Controller::UpdatePlayerAnalogInput() {
419419 // Disable sharp aim while moving - this also helps with keyboard vs mouse fighting when moving and aiming in opposite directions
420420 if (m_ControlStates[ControlState::BODY_JUMP] && !pieMenuActive) {
421421 if (IsMouseControlled ()) {
422- g_UInputMan.SetMouseValueMagnitude (0 .3F );
422+ g_UInputMan.SetMouseValueMagnitude (0 .3F , m_Player );
423423 }
424424 m_ControlStates[ControlState::AIM_SHARP] = false ;
425425 }
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