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Minor cleanup
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Source/Managers/SceneMan.cpp

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@@ -988,9 +988,6 @@ std::vector<MovableObject*>* SceneMan::DislodgePixelLine(const Vector& start, co
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delta[X] = std::floor(start.m_X + ray.m_X) - intPos[X];
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delta[Y] = std::floor(start.m_Y + ray.m_Y) - intPos[Y];
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//if (delta[X] == 0 && delta[Y] == 0)
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// return false;
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/////////////////////////////////////////////////////
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// Bresenham's line drawing algorithm preparation
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