@@ -430,12 +430,18 @@ LuaBindingRegisterFunctionDefinitionForType(ManagerLuaBindings, UInputMan) {
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.def (" ElementPressed" , &UInputMan::ElementPressed)
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.def (" ElementReleased" , &UInputMan::ElementReleased)
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.def (" ElementHeld" , &UInputMan::ElementHeld)
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- .def (" KeyPressed" , (bool (UInputMan::*)(SDL_Keycode) const ) & UInputMan::KeyPressed)
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- .def (" KeyReleased" , (bool (UInputMan::*)(SDL_Keycode) const ) & UInputMan::KeyReleased)
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- .def (" KeyHeld" , (bool (UInputMan::*)(SDL_Keycode) const ) & UInputMan::KeyHeld)
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- .def (" ScancodePressed" , (bool (UInputMan::*)(SDL_Scancode) const ) & UInputMan::KeyPressed)
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- .def (" ScancodeReleased" , (bool (UInputMan::*)(SDL_Scancode) const ) & UInputMan::KeyReleased)
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- .def (" ScancodeHeld" , (bool (UInputMan::*)(SDL_Scancode) const ) & UInputMan::KeyHeld)
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+ .def (" KeyPressed" , (bool (UInputMan::*)(SDL_Keycode, int ) const ) & UInputMan::KeyPressed)
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+ .def (" KeyPressed" , (bool (UInputMan::*)(SDL_Keycode) const ) & UInputMan::KeyPressedKeycode)
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+ .def (" KeyReleased" , (bool (UInputMan::*)(SDL_Keycode, int ) const ) & UInputMan::KeyReleased)
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+ .def (" KeyReleased" , (bool (UInputMan::*)(SDL_Keycode) const ) & UInputMan::KeyReleasedKeycode)
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+ .def (" KeyHeld" , (bool (UInputMan::*)(SDL_Keycode, int ) const ) & UInputMan::KeyHeld)
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+ .def (" KeyHeld" , (bool (UInputMan::*)(SDL_Keycode) const ) & UInputMan::KeyHeldKeycode)
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+ .def (" ScancodePressed" , (bool (UInputMan::*)(SDL_Scancode, int ) const ) & UInputMan::KeyPressed)
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+ .def (" ScancodePressed" , (bool (UInputMan::*)(SDL_Scancode) const ) & UInputMan::KeyPressedScancode)
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+ .def (" ScancodeReleased" , (bool (UInputMan::*)(SDL_Scancode, int ) const ) & UInputMan::KeyReleased)
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+ .def (" ScancodeReleased" , (bool (UInputMan::*)(SDL_Scancode) const ) & UInputMan::KeyReleasedScancode)
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+ .def (" ScancodeHeld" , (bool (UInputMan::*)(SDL_Scancode, int ) const ) & UInputMan::KeyHeld)
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+ .def (" ScancodeHeld" , (bool (UInputMan::*)(SDL_Scancode) const ) & UInputMan::KeyHeldScancode)
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.def (" MouseButtonPressed" , &UInputMan::MouseButtonPressed)
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.def (" MouseButtonReleased" , &UInputMan::MouseButtonReleased)
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.def (" MouseButtonHeld" , &UInputMan::MouseButtonHeld)
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