You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
"_TriggerAsyncPathCallback = function(id, param) if _AsyncPathCallbacks[id] ~= nil then _AsyncPathCallbacks[id](param); _AsyncPathCallbacks[id] = nil; end end\n");
275
+
276
+
if (g_SettingsMan.EnableLuaDebugging()) {
277
+
// Enable Lua debugging
278
+
// Right now we're not requiring the mobdebug module because it doesn't play well with multithreading- we need this to additionally push everything into one Lua state.
bool m_ShowMetaScenes; //!< Show MetaScenes in editors and activities.
386
390
387
391
bool m_DisableLuaJIT; //!< Whether to disable LuaJIT or not. Disabling will skip loading the JIT library entirely as just setting 'jit.off()' seems to have no visible effect.
392
+
bool m_EnableLuaDebugging; //!< Whether the Lua debugger mode is enabled or not. This will disable JITing and will attempt to connect to a debugger on launch.
388
393
int m_RecommendedMOIDCount; //!< Recommended max MOID's before removing actors from scenes.
389
394
int m_SceneBackgroundAutoScaleMode; //!< Scene background layer auto-scaling mode. 0 for off, 1 for fit screen dimensions and 2 for always upscaled to x2.
390
395
bool m_DisableFactionBuyMenuThemes; //!< Whether faction BuyMenu theme support is disabled.
0 commit comments