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Copy file name to clipboardExpand all lines: CHANGELOG.md
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@@ -237,6 +237,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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- Fixed the palette being mangled to 6bit/color on load.
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- Fixed allegro not loading alpha of image with alpha by using SDL_image instead.
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- Fixed `MOSprite:UnRotateOffset()` giving the wrong results on HFLipped sprites.
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- Various fixes and improvements to inventory management when dual-wielding or carrying a shield, to stop situations where the actor unexpectedly puts their items away.
@@ -247,6 +248,8 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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- Fixed several issues with the way pie menus and aiming interacts between players, such as opening the pie menu always resetting the M&KB player's aim and pie selection, as well as another issue where the pie menu would fail to appear entirely for some players.
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- Fixed an issue where pie menu selection could become unresponsive at low framerates.
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- Fixed issue where scripts applied to `MovableObject`s could become disordered in certain circumstances.
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- Fixed a minor inconsistency where `ACDropShip`s were frequently referred to as `ACDropship`s in Lua, the lower case 's' invalidating keywords where the typo occured.
// If a keyboard-only sub-PieMenu is exited by going off the sides, the parent PieMenu should handle input so the next PieSlice can be naturally stepped to.
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if (activeSubPieMenuDirection != Directions::None) {
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for (constauto& [controlState, controlStateDirection]: c_ControlStateDirections) {
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