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specifically gib dropships if they are affected by terrain ever
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Data/Missions.rte/Activities/DecisionDay.lua

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@@ -1243,6 +1243,9 @@ function DecisionDay:SpawnAndUpdateInitialDropShips()
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end
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else
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initialDropShipAndVelocity.dropShip.Vel.X = initialDropShipAndVelocity.velX;
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if initialDropShipAndVelocity.dropShip.TravelImpulse.Magnitude > 10 then
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initialDropShipAndVelocity.dropShip:GibThis();
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end
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end
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end
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end

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