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Fix function signature of GameActivity::SetNetworkPlayerName lol
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2 files changed

+2
-2
lines changed

2 files changed

+2
-2
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Source/Activities/GameActivity.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -2481,7 +2481,7 @@ const std::string& GameActivity::GetNetworkPlayerName(int player) {
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return m_NetworkPlayerNames[0];
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}
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void GameActivity::SetNetworkPlayerName(int player, const std::string& name) {
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void GameActivity::SetNetworkPlayerName(int player, std::string name) {
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if (player >= Players::PlayerOne && player < Players::MaxPlayerCount)
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m_NetworkPlayerNames[player] = std::move(name);
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}

Source/Activities/GameActivity.h

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -452,7 +452,7 @@ namespace RTE {
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/// Sets network player name
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/// @param player Player number, player name
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void SetNetworkPlayerName(int player, const std::string& name);
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void SetNetworkPlayerName(int player, std::string name);
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/// Protected member variable and method declarations
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protected:

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