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6.2.1 update
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CHANGELOG.md

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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [Unreleased]
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## [Release v6.2.1] - 2024/02/21
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<details><summary><b>Fixed</b></summary>
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- Fixed Constructor auto-cancelling build mode if you actively selected the "Order Construction" pie menu option.
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- Fixed regression introduced in v6.2.0 preventing Massacre, One-Man Army, One-Man Army (Diggers Only), and Survival from spawning enemies at all.
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- Fixed issue where the offhand wouldn't default to the `IdleOffset` of it's arm when the current held device had `Supportable = 0`.
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- Fixed Constructor auto-cancelling build mode if you actively selected the "Order Construction" pie menu option.
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- Fixed edge case where having a device with `UseSupportOffsetWhileReloading = 1`, and `Supportable = 0/1` depending on if it was reloading or not, would result in the gun not being held by the support hand when reloading.
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- Fixed issue where the offhand wouldn't default to the `IdleOffset` of its arm when the current held device had `Supportable = 0`.
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- Fixed regression introduced in v6.2.0 preventing Massacre, One-Man Army, One-Man Army (Diggers Only), and Survival from spawning enemies at all.
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- Fixed edge case where having a device with `UseSupportOffsetWhileReloading = 1`, and `Supportable = 0/1` depending on if it was reloading or not, would result in the gun not being held by the support hand when reloading.
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</details>
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[Release v6.0.0]: https://github.com/cortex-command-community/Cortex-Command-Community-Project/releases/tag/v6.0.0
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[Release v6.1.0]: https://github.com/cortex-command-community/Cortex-Command-Community-Project/releases/tag/v6.1.0
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[Release v6.2.0]: https://github.com/cortex-command-community/Cortex-Command-Community-Project/releases/tag/v6.2.0
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[Release v6.2.1]: https://github.com/cortex-command-community/Cortex-Command-Community-Project/releases/tag/v6.2.1
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[Unreleased]: https://github.com/cortex-command-community/Cortex-Command-Community-Project-Source/compare/master...cortex-command-community:development

Source/System/GameVersion.h

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namespace RTE {
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#pragma region Game Version
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static constexpr const char* c_VersionString = "6.2.0";
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static constexpr const char* c_VersionString = "6.2.1";
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static const version::Semver200_version c_GameVersion = version::Semver200_version(c_VersionString);
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#pragma endregion
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} // namespace RTE

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