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No need to report progress when reading index - already reporting that we're loading the whole module
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System/DataModule.cpp

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@@ -53,7 +53,6 @@ namespace RTE {
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// If the module is a mod, read only its `index.ini` to validate its SupportedGameVersion.
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if (m_ModuleID >= g_PresetMan.GetOfficialModuleCount() && !m_IsUserdata && ReadModuleProperties(moduleName, progressCallback) >= 0) {
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if (progressCallback) { progressCallback(m_FileName + " " + static_cast<char>(-43) + " reading index:", true); }
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CheckSupportedGameVersion();
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}
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