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Commit 28526de

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fix brownie boss unnecessarily single-threaded
1 parent 9ddeaec commit 28526de

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2 files changed

+3
-3
lines changed

2 files changed

+3
-3
lines changed

Data/Browncoats.rte/Actors/Infantry/BrowncoatBoss/AI/BrowncoatBossAI.lua

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -92,7 +92,7 @@ function Create(self)
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BrowncoatBossFunctions.createVoiceSoundEffect(self, self.voiceSounds.MonologueOutro, 11, true);
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end
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95-
function Update(self)
95+
function ThreadedUpdate(self)
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self.abilityShockwaveWhooshSound.Pos = self.Pos;
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self.jumpPackSound.Pos = self.Pos;
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@@ -243,7 +243,7 @@ function Update(self)
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end
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end
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246-
function UpdateAI(self)
246+
function ThreadedUpdateAI(self)
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-- Quick throw AI trigger on a timer
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if not self:IsPlayerControlled() then -- just in case
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if self.quickThrowTimer:IsPastSimMS(self.quickThrowDelay) then

Data/Browncoats.rte/Actors/Infantry/BrowncoatBoss/BrowncoatBoss.lua

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -112,7 +112,7 @@ function OnMessage(self, message, context)
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end
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end
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115-
function Update(self)
115+
function ThreadedUpdate(self)
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self.voiceSound.Pos = self.Pos;
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self.controller = self:GetController();

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