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Move version string from Constants to GameVersion header - no need for this stuff to be all over the place
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-4
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2 files changed

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-4
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System/Constants.h

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@@ -10,10 +10,6 @@ namespace RTE {
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typedef int MID; //!< Distinctive type definition for Material IDs.
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#pragma endregion
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#pragma region Game Version
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static constexpr const char *c_VersionString = "5.1.0";
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#pragma endregion
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#pragma region Userdata Constants
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static const std::string c_UserScenesModuleName = "UserScenes.rte"; //!< Module name where user created Scenes are saved.
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static const std::string c_UserScriptedSavesModuleName = "UserSavedGames.rte"; //!< Module name where user scripted Activity saves are saved.

System/GameVersion.h

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@@ -7,6 +7,7 @@
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namespace RTE {
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#pragma region Game Version
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static constexpr const char *c_VersionString = "5.1.0";
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static const version::Semver200_version c_GameVersion = version::Semver200_version(c_VersionString);
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#pragma endregion
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