@@ -599,12 +599,6 @@ function RefineryAssault:HandleMessage(message, object)
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self .HUDHandler :RemoveObjective (self .humanTeam , " S8OpenBossDoor" );
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self .Stage = 9 ;
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- self .HUDHandler :QueueScreenText (self .humanTeam ,
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- " Now you can activate the door controls for the CNC-center and take control of it. Victory is within our grasp!" ,
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- 7000 ,
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- 0 ,
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- true );
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-
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MovableMan :SendGlobalMessage (" ActivateCapturable_RefineryS10FinalConsole" );
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for particle in MovableMan .Particles do
@@ -1227,7 +1221,7 @@ function RefineryAssault:MonitorStage1()
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local noActors = true ;
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for i , actor in ipairs (self .saveTable .enemyActorTables .stage1 ) do
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- if not actor or not MovableMan :ValidMO (actor ) or actor :IsDead () then
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+ if not actor or not MovableMan :ValidMO (actor ) or ToActor ( actor ) :IsDead () then
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self .saveTable .enemyActorTables .stage1 [i ] = false ;
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self .HUDHandler :RemoveObjective (self .humanTeam , " S1KillEnemies" .. i );
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else
@@ -1755,10 +1749,10 @@ function RefineryAssault:MonitorStage7()
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particle :SendMessage (" ActivateRefineryBossDoorConsole" );
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self .HUDHandler :QueueScreenText (self .humanTeam ,
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- " You're authorized. Now open the command center up. " ,
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+ " Now you can activate the door controls for the CNC- center and take control of it. Victory is within our grasp! " ,
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7000 ,
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0 ,
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- true );
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+ true );
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self .HUDHandler :AddObjective (self .humanTeam ,
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" S8OpenBossDoor" ,
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