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Don't force end activity if the player doesn't give input
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Source/Activities/GameActivity.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1728,7 +1728,7 @@ void GameActivity::Update() {
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g_FrameMan.SetScreenText("Press [SPACE] or [START] to continue!", ScreenOfPlayer(player), 750);
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// Actually end on space
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if (m_GameOverTimer.IsPastSimMS(55000) || g_UInputMan.AnyStartPress()) {
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if (g_UInputMan.AnyStartPress()) {
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g_ActivityMan.EndActivity();
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g_ActivityMan.SetInActivity(false);
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}

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