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Updated CHANGELOG.md
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CHANGELOG.md

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@@ -53,9 +53,12 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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- Many new sounds added to the game.
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- Many new sounds have been added or enhanced.
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Browncoats have gotten a full sound revamp for everything except their actors. Every Browncoat item now has its own custom sounds.
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Most base explosions and Riot Shield sounds have been redone.
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Most base explosions and Riot Shield sounds have been redone.
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Human actors have redone foley sounds (terrain impacts, device switching sounds) and also new subtle footstep sounds, including light and heavy variants for the various light and heavy actors.
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Shields now make noise when walked with.
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New sounds effects have been added for when helmets or armour are shot at.
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- New delivery system, Buy Doors:
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Buy doors are customizable inert background objects that can take orders either via Lua messages or by using the pie menu near them.
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HUDHandler, which provides functions for displaying listed objectives, panning the camera, and other camera-related utilities.
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SaveLoadHandler, which can serialize tables and also handle saving and loading tricky things like MOs.
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TacticsHandler, which is a framework to add tasks and squads and have those squads go around doing tasks without further input.
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- Human actors have redone foley sounds (terrain impacts, device switching sounds) and also new subtle footstep sounds, including light and heavy variants for the various light and heavy actors.
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- Shields now make noise when walked with.
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- Two minor utility scripts:
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MOUtility, which currently has functions to smartly set MOs to be unhittable or to freeze actor HP.

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