@@ -1065,4 +1065,107 @@ AddSoundContainer = SoundContainer
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AddSound = Base.rte/Sounds/Explosions/Ballistic/ExplodeLarge2.flac
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AddSound = Base.rte/Sounds/Explosions/Ballistic/ExplodeLarge3.flac
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AddSound = Base.rte/Sounds/Explosions/Ballistic/ExplodeLarge4.flac
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- AddSound = Base.rte/Sounds/Explosions/Ballistic/ExplodeLarge5.flac
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+ AddSound = Base.rte/Sounds/Explosions/Ballistic/ExplodeLarge5.flac
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+
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+ ///////////////////////////////////////////////////////////////////////
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+ // Actor Footsteps
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+
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+ AddSoundContainer = SoundContainer
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+ PresetName = Footstep Heavy Generic
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+ AttenuationStartDistance = 70
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+ AddSound = Base.rte/Sounds/Actors/Footsteps/FS_Heavy_Generic1.flac
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+ AddSound = Base.rte/Sounds/Actors/Footsteps/FS_Heavy_Generic2.flac
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+ AddSound = Base.rte/Sounds/Actors/Footsteps/FS_Heavy_Generic3.flac
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+ AddSound = Base.rte/Sounds/Actors/Footsteps/FS_Heavy_Generic4.flac
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+ AddSound = Base.rte/Sounds/Actors/Footsteps/FS_Heavy_Generic5.flac
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+ AddSound = Base.rte/Sounds/Actors/Footsteps/FS_Heavy_Generic6.flac
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+ AddSound = Base.rte/Sounds/Actors/Footsteps/FS_Heavy_Generic7.flac
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+ AddSound = Base.rte/Sounds/Actors/Footsteps/FS_Heavy_Generic8.flac
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+ AddSound = Base.rte/Sounds/Actors/Footsteps/FS_Heavy_Generic9.flac
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+ AddSound = Base.rte/Sounds/Actors/Footsteps/FS_Heavy_Generic10.flac
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+ AddSound = Base.rte/Sounds/Actors/Footsteps/FS_Heavy_Generic11.flac
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+ AddSound = Base.rte/Sounds/Actors/Footsteps/FS_Heavy_Generic12.flac
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+ AddSound = Base.rte/Sounds/Actors/Footsteps/FS_Heavy_Generic13.flac
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+ AddSound = Base.rte/Sounds/Actors/Footsteps/FS_Heavy_Generic14.flac
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+ AddSound = Base.rte/Sounds/Actors/Footsteps/FS_Heavy_Generic15.flac
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+ AddSound = Base.rte/Sounds/Actors/Footsteps/FS_Heavy_Generic16.flac
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+ AddSound = Base.rte/Sounds/Actors/Footsteps/FS_Heavy_Generic17.flac
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+ AddSound = Base.rte/Sounds/Actors/Footsteps/FS_Heavy_Generic18.flac
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+ AddSound = Base.rte/Sounds/Actors/Footsteps/FS_Heavy_Generic19.flac
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+ AddSound = Base.rte/Sounds/Actors/Footsteps/FS_Heavy_Generic20.flac
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+ AddSound = Base.rte/Sounds/Actors/Footsteps/FS_Heavy_Generic21.flac
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+ AddSound = Base.rte/Sounds/Actors/Footsteps/FS_Heavy_Generic22.flac
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+ AddSound = Base.rte/Sounds/Actors/Footsteps/FS_Heavy_Generic23.flac
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+ AddSound = Base.rte/Sounds/Actors/Footsteps/FS_Heavy_Generic24.flac
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+ AddSound = Base.rte/Sounds/Actors/Footsteps/FS_Heavy_Generic25.flac
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+ AddSound = Base.rte/Sounds/Actors/Footsteps/FS_Heavy_Generic26.flac
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+ AddSound = Base.rte/Sounds/Actors/Footsteps/FS_Heavy_Generic27.flac
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+ AddSound = Base.rte/Sounds/Actors/Footsteps/FS_Heavy_Generic28.flac
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+ AddSound = Base.rte/Sounds/Actors/Footsteps/FS_Heavy_Generic29.flac
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+ AddSound = Base.rte/Sounds/Actors/Footsteps/FS_Heavy_Generic30.flac
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+ AddSound = Base.rte/Sounds/Actors/Footsteps/FS_Heavy_Generic31.flac
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+ AddSound = Base.rte/Sounds/Actors/Footsteps/FS_Heavy_Generic32.flac
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+ AddSound = Base.rte/Sounds/Actors/Footsteps/FS_Heavy_Generic33.flac
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+ AddSound = Base.rte/Sounds/Actors/Footsteps/FS_Heavy_Generic34.flac
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+ AddSound = Base.rte/Sounds/Actors/Footsteps/FS_Heavy_Generic35.flac
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+ AddSound = Base.rte/Sounds/Actors/Footsteps/FS_Heavy_Generic36.flac
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+ AddSound = Base.rte/Sounds/Actors/Footsteps/FS_Heavy_Generic37.flac
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+ AddSound = Base.rte/Sounds/Actors/Footsteps/FS_Heavy_Generic38.flac
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+
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+ ///////////////////////////////////////////////////////////////////////
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+ // Actor Foley
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+
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+ AddSoundContainer = SoundContainer
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+ PresetName = Foley Heavy Cloth Light
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+ AttenuationStartDistance = 70
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_HeavyCloth_Light1.flac
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_HeavyCloth_Light2.flac
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_HeavyCloth_Light3.flac
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_HeavyCloth_Light4.flac
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_HeavyCloth_Light5.flac
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_HeavyCloth_Light6.flac
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_HeavyCloth_Light7.flac
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_HeavyCloth_Light8.flac
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_HeavyCloth_Light9.flac
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_HeavyCloth_Light10.flac
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_HeavyCloth_Light11.flac
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_HeavyCloth_Light12.flac
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+ AddSoundContainer = SoundContainer
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+ PresetName = Foley Heavy Cloth Heavy
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+ AttenuationStartDistance = 90
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_HeavyCloth_Heavy1.flac
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_HeavyCloth_Heavy2.flac
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_HeavyCloth_Heavy3.flac
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_HeavyCloth_Heavy4.flac
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_HeavyCloth_Heavy5.flac
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_HeavyCloth_Heavy6.flac
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_HeavyCloth_Heavy7.flac
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_HeavyCloth_Heavy8.flac
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_HeavyCloth_Heavy9.flac
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_HeavyCloth_Heavy10.flac
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_HeavyCloth_Heavy11.flac
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_HeavyCloth_Heavy12.flac
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+
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+ AddSoundContainer = SoundContainer
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+ PresetName = Foley Heavy Cloth Walk
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+ AttenuationStartDistance = 70
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_HeavyCloth_Walk1.flac
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_HeavyCloth_Walk2.flac
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_HeavyCloth_Walk3.flac
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_HeavyCloth_Walk4.flac
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_HeavyCloth_Walk5.flac
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_HeavyCloth_Walk6.flac
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_HeavyCloth_Walk7.flac
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_HeavyCloth_Walk8.flac
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_HeavyCloth_Walk9.flac
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_HeavyCloth_Walk10.flac
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+
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+ AddSoundContainer = SoundContainer
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+ PresetName = Foley Heavy Cloth Impact
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+ AttenuationStartDistance = 135
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_HeavyCloth_Impact1.flac
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_HeavyCloth_Impact2.flac
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_HeavyCloth_Impact3.flac
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_HeavyCloth_Impact4.flac
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_HeavyCloth_Impact5.flac
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+ AddSound = Base.rte/Sounds/Actors/Foley/Foley_HeavyCloth_Impact6.flac
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