File tree Expand file tree Collapse file tree 2 files changed +2
-2
lines changed
Expand file tree Collapse file tree 2 files changed +2
-2
lines changed Original file line number Diff line number Diff line change @@ -276,7 +276,7 @@ float AEmitter::EstimateImpulse(bool burst) {
276276 for (Emission* emission: m_EmissionList) {
277277 // Only check emissions that push the emitter
278278 if (emission->PushesEmitter ()) {
279- // Todo... we're not checking emission start/stop times here, so this will always calculate the impulse as if the emission was active.
279+ // TODO: we're not checking emission start/stop times here, so this will always calculate the impulse as if the emission was active.
280280 // There's not really an easy way to do this, since the emission rate is not necessarily constant over time.
281281 float emissionsPerFrame = (emission->GetRate () / 60 .0f ) * g_TimerMan.GetDeltaTimeSecs ();
282282 float scale = 1 .0F ;
Original file line number Diff line number Diff line change @@ -232,7 +232,7 @@ float PEmitter::EstimateImpulse(bool burst) {
232232 for (Emission* emission: m_EmissionList) {
233233 // Only check emissions that push the emitter
234234 if (emission->PushesEmitter ()) {
235- // Todo... we're not checking emission start/stop times here, so this will always calculate the impulse as if the emission was active.
235+ // TODO: we're not checking emission start/stop times here, so this will always calculate the impulse as if the emission was active.
236236 // There's not really an easy way to do this, since the emission rate is not necessarily constant over time.
237237 float emissionsPerFrame = (emission->GetRate () / 60 .0f ) * g_TimerMan.GetDeltaTimeSecs ();
238238 float scale = 1 .0F ;
You can’t perform that action at this time.
0 commit comments