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if (Writer scenesFileWriter(scenesFilePath, true); !scenesFileWriter.WriterOK()) {
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RTEError::ShowMessageBox("Failed to create Writer to path:\n\n" + scenesFilePath + "!\n\nThe edited Scene preset was saved but will not be loaded on next game start!\nPlease include the Scene preset manually!");
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RTEError::ShowMessageBox("Failed to create Writer to path:\n\n" + scenesFilePath + "\n\nThe edited Scene preset was saved but will not be loaded on next game start!\nPlease include the Scene preset manually!");
if (Writer indexWriter(indexFilePath, true); !indexWriter.WriterOK()) {
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RTEError::ShowMessageBox("Failed to create Writer to path:\n\n" + indexFilePath + "!\n\nThe edited Scene preset was saved but will not be loaded on next game start!\nPlease include the Scene preset manually!");
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RTEError::ShowMessageBox("Failed to create Writer to path:\n\n" + indexFilePath + "\n\nThe edited Scene preset was saved but will not be loaded on next game start!\nPlease include the Scene preset manually!");
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} else {
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// Add extra tab since the DataModule has everything indented.
if (Writer assembliesFileWriter(assembliesFilePath, true); !assembliesFileWriter.WriterOK()) {
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RTEError::ShowMessageBox("Failed to create Writer to path:\n\n" + assembliesFilePath + "!\n\nThe edited Scene preset was saved but will not be loaded on next game start!\nPlease include the Scene preset manually!");
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RTEError::ShowMessageBox("Failed to create Writer to path:\n\n" + assembliesFilePath + "\n\nThe edited Scene preset was saved but will not be loaded on next game start!\nPlease include the Scene preset manually!");
if (Writer indexWriter(indexFilePath, true); !indexWriter.WriterOK()) {
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RTEError::ShowMessageBox("Failed to create Writer to path:\n\n" + indexFilePath + "!\n\nThe edited Scene preset was saved but will not be loaded on next game start!\nPlease include the Scene preset manually!");
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RTEError::ShowMessageBox("Failed to create Writer to path:\n\n" + indexFilePath + "\n\nThe edited Scene preset was saved but will not be loaded on next game start!\nPlease include the Scene preset manually!");
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} else {
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// Add extra tab since the DataModule has everything indented.
if (Writer scenesFileWriter(scenesFilePath, true); !scenesFileWriter.WriterOK()) {
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RTEError::ShowMessageBox("Failed to create Writer to path:\n\n" + scenesFilePath + "!\n\nThe edited Scene preset was saved but will not be loaded on next game start!\nPlease include the Scene preset manually!");
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RTEError::ShowMessageBox("Failed to create Writer to path:\n\n" + scenesFilePath + "\n\nThe edited Scene preset was saved but will not be loaded on next game start!\nPlease include the Scene preset manually!");
if (Writer indexWriter(indexFilePath, true); !indexWriter.WriterOK()) {
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RTEError::ShowMessageBox("Failed to create Writer to path:\n\n" + indexFilePath + "!\n\nThe edited Scene preset was saved but will not be loaded on next game start!\nPlease include the Scene preset manually!");
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RTEError::ShowMessageBox("Failed to create Writer to path:\n\n" + indexFilePath + "\n\nThe edited Scene preset was saved but will not be loaded on next game start!\nPlease include the Scene preset manually!");
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} else {
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// Add extra tab since the DataModule has everything indented.
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