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re-added debug build thing I missed
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Source/Entities/AHuman.cpp

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@@ -2547,6 +2547,7 @@ void AHuman::DrawHUD(BITMAP* pTargetBitmap, const Vector& targetPos, int whichSc
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return;
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}
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#ifdef DEBUG_BUILD
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// Limbpath debug drawing
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m_Paths[FGROUND][WALK].Draw(pTargetBitmap, targetPos, 122);
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m_Paths[FGROUND][CRAWL].Draw(pTargetBitmap, targetPos, 122);
@@ -2576,6 +2577,7 @@ void AHuman::DrawHUD(BITMAP* pTargetBitmap, const Vector& targetPos, int whichSc
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// Radius
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// waypoint = m_Pos - targetPos;
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// circle(pTargetBitmap, waypoint.m_X, waypoint.m_Y, m_MoveProximityLimit, g_RedColor);
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#endif
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// Player AI drawing
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