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/// Set the current GL Blend mode. This generally requires a batch flush.
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/// @param blendMode The new blend mode to set.
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/// @remark Some blendmodes are not possible to do within the limits of the usual gpu blending functions
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/// and will make use of the blending shader instead, so if necessary restore the current shader after use.
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voidSetBlendMode(DrawBlendMode blendMode);
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/// Sets a specific color table which is used for any subsequent blended drawing in indexed color modes.
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/// @param blendMode The blending mode that will be used in drawing.
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/// @param colorChannelBlendAmounts The color channel blend amounts that will be used to select or create the correct table in the specified blending mode.
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