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fix SetToFade not being reset when it should be
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Source/Managers/MusicMan.cpp

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Original file line numberDiff line numberDiff line change
@@ -181,6 +181,7 @@ bool MusicMan::CyclePlayingSoundContainers(bool smoothFade) {
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}
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if (m_PreviousSoundContainer) {
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g_ConsoleMan.PrintString("Found unfaded PreviousSoundContainer. Stopping: " + m_PreviousSoundContainer->GetPresetName());
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m_PreviousSoundContainerSetToFade = false;
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m_PreviousSoundContainer->Stop();
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m_PreviousSoundContainer = nullptr;
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}

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