We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
There was an error while loading. Please reload this page.
1 parent b30e762 commit 4e56d65Copy full SHA for 4e56d65
Entities/ACraft.h
@@ -22,11 +22,6 @@ struct BITMAP;
22
namespace RTE
23
{
24
25
-class Attachable;
26
-class Arm;
27
-class Leg;
28
-//class LimbPath;
29
-
30
31
//////////////////////////////////////////////////////////////////////////////////////////
32
// Class: ACraft
Entities/AHuman.cpp
@@ -107,9 +107,9 @@ void AHuman::Clear()
107
108
int AHuman::Create()
109
110
- // Read all the properties
111
- if (Actor::Create() < 0)
112
- return -1;
+ if (Actor::Create() < 0) {
+ return -1;
+ }
113
114
// Cheat to make sure the FG Arm is always at the end of the Attachables list so it draws last.
115
if (m_pFGArm) {
0 commit comments