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Browncoats.rte/Devices/Weapons/Heatlance
Ronin.rte/Devices/Special/Scrambler
Techion.rte/Devices/Weapons/MicroPulsar Expand file tree Collapse file tree 6 files changed +77
-72
lines changed Original file line number Diff line number Diff line change @@ -628,7 +628,7 @@ AddActor = AHuman
628628 ParentOffset = Vector
629629 X = 1
630630 Y = -5
631- LookToAimRatio = 0.2 //How much the head follows the aim direction. 0 = completely still, 1 = points directly in aim direction
631+ LookToAimRatio = 0.2
632632 Jetpack = AEmitter
633633 CopyOf = Jetpack Robot
634634 ParentOffset = Vector
@@ -680,70 +680,7 @@ AddActor = AHuman
680680 X = 8
681681 Y = 16
682682 WalkLimbPath = LimbPath
683- PresetName = Robot Walk Path
684- StartOffset = Vector
685- X = 10
686- Y = -2
687- StartSegCount = 3
688- AddSegment = Vector
689- X = 0
690- Y = 2
691- AddSegment = Vector
692- X = 0
693- Y = 3
694- AddSegment = Vector
695- X = 0
696- Y = 4
697- AddSegment = Vector
698- X = 0
699- Y = 4
700- AddSegment = Vector
701- X = 0
702- Y = 3
703- AddSegment = Vector
704- X = 0
705- Y = 1
706- AddSegment = Vector
707- X = 0
708- Y = 1
709- AddSegment = Vector
710- X = -1
711- Y = 0
712- AddSegment = Vector
713- X = -1
714- Y = 0
715- AddSegment = Vector
716- X = -2
717- Y = 1
718- AddSegment = Vector
719- X = -5
720- Y = 1
721- AddSegment = Vector
722- X = -4
723- Y = 0
724- AddSegment = Vector
725- X = -4
726- Y = 0
727- AddSegment = Vector
728- X = -3
729- Y = 0
730- AddSegment = Vector
731- X = 1
732- Y = -2
733- AddSegment = Vector
734- X = 3
735- Y = -3
736- AddSegment = Vector
737- X = 5
738- Y = -2
739- AddSegment = Vector
740- X = 6
741- Y = -1
742- EndSegCount = 4
743- SlowTravelSpeed = 1
744- NormalTravelSpeed = 2.5
745- FastTravelSpeed = 4
746- PushForce = 8000
683+ CopyOf = Robot Walk Path
747684 CrouchLimbPath = LimbPath
748685 CopyOf = Human Crouch Path
749686 CrouchLimbPathBG = LimbPath
Original file line number Diff line number Diff line change @@ -70,7 +70,7 @@ AddLimbPath = LimbPath
7070 StartOffset = Vector
7171 X = 10
7272 Y = -2
73- StartSegCount = 3 //The amount of segments to skip if no terrain (e.g. ladders or slopes) is in the way of the path
73+ StartSegCount = 3
7474 AddSegment = Vector
7575 X = 0
7676 Y = 2
@@ -110,19 +110,86 @@ AddLimbPath = LimbPath
110110 AddSegment = Vector
111111 X = 5
112112 Y = -1
113- EndSegCount = 4 //The amount of segments that should ignore terrain collisions at the end of the path (e.g. retracting the leg without having the foot latch onto terrain)
113+ EndSegCount = 4
114114 SlowTravelSpeed = 1.6
115115 NormalTravelSpeed = 3.2
116116 FastTravelSpeed = 4.8
117117 PushForce = 8000
118118
119119
120+ AddLimbPath = LimbPath
121+ PresetName = Robot Walk Path
122+ StartOffset = Vector
123+ X = 10
124+ Y = -2
125+ StartSegCount = 3
126+ AddSegment = Vector
127+ X = 0
128+ Y = 2
129+ AddSegment = Vector
130+ X = 0
131+ Y = 3
132+ AddSegment = Vector
133+ X = 0
134+ Y = 4
135+ AddSegment = Vector
136+ X = 0
137+ Y = 4
138+ AddSegment = Vector
139+ X = 0
140+ Y = 3
141+ AddSegment = Vector
142+ X = 0
143+ Y = 1
144+ AddSegment = Vector
145+ X = 0
146+ Y = 1
147+ AddSegment = Vector
148+ X = -1
149+ Y = 0
150+ AddSegment = Vector
151+ X = -1
152+ Y = 0
153+ AddSegment = Vector
154+ X = -2
155+ Y = 1
156+ AddSegment = Vector
157+ X = -5
158+ Y = 1
159+ AddSegment = Vector
160+ X = -4
161+ Y = 0
162+ AddSegment = Vector
163+ X = -4
164+ Y = 0
165+ AddSegment = Vector
166+ X = -3
167+ Y = 0
168+ AddSegment = Vector
169+ X = 1
170+ Y = -2
171+ AddSegment = Vector
172+ X = 3
173+ Y = -3
174+ AddSegment = Vector
175+ X = 5
176+ Y = -2
177+ AddSegment = Vector
178+ X = 6
179+ Y = -1
180+ EndSegCount = 4
181+ SlowTravelSpeed = 1
182+ NormalTravelSpeed = 2.5
183+ FastTravelSpeed = 4
184+ PushForce = 8000
185+
186+
120187AddLimbPath = LimbPath
121188 PresetName = Human Run Path
122189 StartOffset = Vector
123190 X = 9.2
124191 Y = -1
125- StartSegCount = 3
192+ StartSegCount = 2
126193 AddSegment = Vector
127194 X = 0
128195 Y = 3
Original file line number Diff line number Diff line change @@ -1028,9 +1028,9 @@ AddMaterial = Material
10281028 Priority = 1000
10291029 SettleMaterial = 182
10301030 Color = Color
1031- R = 160
1032- G = 150
1033- B = 145
1031+ R = 145
1032+ G = 160
1033+ B = 150
10341034
10351035// Index 196 is undefined.
10361036// Index 197 is undefined.
Original file line number Diff line number Diff line change @@ -265,6 +265,7 @@ AddDevice = HDFirearm
265265 AddSound = ContentFile
266266 FilePath = Browncoats.rte/Devices/Weapons/Heatlance/Sounds/Loop.flac
267267 LoopSetting = -1
268+ //To-do: fix whatever problems with ActivationSound and/or PreFireSound (can only play one instance of itself, etc.)
268269 //ActivationSound = SoundContainer
269270 // CopyOf = Heatlance Fire Sound Start
270271 //DeactivationSound = SoundContainer
Original file line number Diff line number Diff line change @@ -96,6 +96,7 @@ AddDevice = MOSRotating
9696 FilePath = Ronin.rte/Devices/Special/Scrambler/Sounds/Explosion1.flac
9797 AddSound = ContentFile
9898 FilePath = Ronin.rte/Devices/Special/Scrambler/Sounds/Explosion2.flac
99+ //To-do: Remove this!
99100 AddSound = ContentFile
100101 FilePath = Ronin.rte/Devices/Special/Scrambler/Sounds/Explosion1.flac
101102 AddSound = ContentFile
Original file line number Diff line number Diff line change @@ -13,7 +13,6 @@ AddParticle = MOPixel
1313 CopyOf = Particle Techion Pulse Shot
1414 PresetName = Particle Techion Micro Pulsar
1515 ScriptPath = Techion.rte/Devices/Weapons/MicroPulsar/HomingPulsarShot.lua
16- //HitsMOs = 0
1716 Atom = Atom
1817 Material = Material
1918 CopyOf = Air
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