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Followup to KillAllActors -> KillAllEnemyActors
1 parent ccc3687 commit 501020d

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3 files changed

+6
-6
lines changed

3 files changed

+6
-6
lines changed

Base.rte/Activities/BrainVsBrain.lua

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -383,12 +383,12 @@ function BrainvsBrain:UpdateActivity()
383383

384384
if red_players < 1 and green_players > 0 then
385385
self.WinnerTeam = Activity.TEAM_2
386-
MovableMan:KillAllActors(self.WinnerTeam)
386+
MovableMan:KillAllEnemyActors(self.WinnerTeam)
387387
ActivityMan:EndActivity()
388388
return
389389
elseif green_players < 1 and red_players > 0 then
390390
self.WinnerTeam = Activity.TEAM_1
391-
MovableMan:KillAllActors(self.WinnerTeam)
391+
MovableMan:KillAllEnemyActors(self.WinnerTeam)
392392
ActivityMan:EndActivity()
393393
return
394394
elseif green_players < 1 and red_players < 1 then

Base.rte/Activities/BunkerBreach.lua

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -263,7 +263,7 @@ function BunkerBreach:UpdateActivity()
263263

264264
if not MovableMan:IsActor(self.CPUBrain) then
265265
self.WinnerTeam = Activity.TEAM_1
266-
MovableMan:KillAllActors(self.WinnerTeam)
266+
MovableMan:KillAllEnemyActors(self.WinnerTeam)
267267
ActivityMan:EndActivity()
268268
return
269269
else
@@ -296,7 +296,7 @@ function BunkerBreach:UpdateActivity()
296296

297297
if players < 1 then
298298
self.WinnerTeam = self.CPUTeam
299-
MovableMan:KillAllActors(self.WinnerTeam)
299+
MovableMan:KillAllEnemyActors(self.WinnerTeam)
300300
ActivityMan:EndActivity()
301301
return
302302
end

Base.rte/Activities/Siege.lua

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -334,7 +334,7 @@ function Siege:UpdateActivity()
334334

335335
if players < 1 then
336336
self.WinnerTeam = self.CPUTeam
337-
MovableMan:KillAllActors(self.WinnerTeam)
337+
MovableMan:KillAllEnemyActors(self.WinnerTeam)
338338
ActivityMan:EndActivity()
339339
return
340340
end
@@ -444,7 +444,7 @@ function Siege:UpdateActivity()
444444

445445
if troops < 2 then
446446
self.WinnerTeam = self.PlayerTeam
447-
MovableMan:KillAllActors(self.WinnerTeam)
447+
MovableMan:KillAllEnemyActors(self.WinnerTeam)
448448
ActivityMan:EndActivity()
449449
return
450450
end

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