We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
There was an error while loading. Please reload this page.
1 parent 1cd1141 commit 5141734Copy full SHA for 5141734
Source/Managers/FrameMan.cpp
@@ -408,10 +408,8 @@ void FrameMan::SetBlendMode(DrawBlendMode blendMode) {
408
}
409
case BlendDissolve: {
410
rlSetBlendMode(RL_BLEND_ALPHA);
411
- std::cout << "Dissolve pre " << rlGetShaderCurrent();
412
const Shader* dissolve = dynamic_cast<const Shader*>(g_PresetMan.GetEntityPreset("Shader", "Dissolve"));
413
dissolve->Begin();
414
- std::cout << " " << rlGetShaderCurrent() << std::endl;
415
GLint paletteLoc = dissolve->GetUniformLocation("rtePalette");
416
rlSetUniformSampler(paletteLoc, g_PostProcessMan.GetPaletteTexture());
417
break;
0 commit comments