@@ -424,7 +424,7 @@ function RefineryAssault:SetupFirstStage()
424
424
dropShip .AIMode = Actor .AIMODE_SENTRY ;
425
425
dropShip .PlayerControllable = true ;
426
426
427
- for _ , player in pairs (self .humanPlayers ) do
427
+ for i , player in pairs (self .humanPlayers ) do
428
428
local brain = PresetMan :GetLoadout (" Infantry Brain" , self .humanTeamTech , false );
429
429
if brain then
430
430
brain :RemoveInventoryItem (" Constructor" );
@@ -437,9 +437,11 @@ function RefineryAssault:SetupFirstStage()
437
437
brain .Team = self .humanTeam ;
438
438
brain .AIMode = Actor .AIMODE_SENTRY ;
439
439
self :SetPlayerBrain (brain , player );
440
- self :SetObservationTarget (dropShip .Pos , player );
441
- self :SwitchToActor (dropShip , player , self .humanTeam );
442
- dropShip :AddInventoryItem (brain );
440
+ self :SetObservationTarget (brain .Pos , player );
441
+ self :SwitchToActor (brain , player , self .humanTeam );
442
+ brain .Pos = dropShip .Pos + Vector (0 + (10 * i ), 180 );
443
+ MovableMan :AddActor (brain );
444
+ -- dropShip:AddInventoryItem(brain);
443
445
end
444
446
445
447
MovableMan :AddActor (dropShip )
0 commit comments