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Fixed actors without AI
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Data/Coalition.rte/Actors/Mecha/BlastRunner/BlastRunner.ini

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@@ -257,6 +257,7 @@ AddActor = ACrab
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GetsHitByMOs = 1
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GoldValue = 25
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Buyable = 0
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ScriptPath = Base.rte/AI/CrabAI.lua
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ScriptPath = Coalition.rte/Actors/Mecha/BlastRunner/BlastRunner.lua
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SpriteFile = ContentFile
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FilePath = Coalition.rte/Actors/Mecha/BlastRunner/BlastRunnerBody.png

Data/Uzira.rte/Actors/Undead/Zombies/Zombies.ini

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@@ -936,6 +936,7 @@ AddActor = AHuman
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Mass = 30
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HitsMOs = 1
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GetsHitByMOs = 1
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ScriptPath = Base.rte/AI/HumanAI.lua
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ScriptPath = Uzira.rte/Actors/Shared/Climb.lua
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SpriteFile = ContentFile
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FilePath = Uzira.rte/Actors/Undead/Zombies/TorsoA.png
@@ -1207,6 +1208,7 @@ AddActor = AHuman
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Mass = 50
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HitsMOs = 1
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GetsHitByMOs = 1
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ScriptPath = Base.rte/AI/HumanAI.lua
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ScriptPath = Uzira.rte/Actors/Shared/Climb.lua
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SpriteFile = ContentFile
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FilePath = Uzira.rte/Actors/Undead/Zombies/TorsoB.png

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