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Data/Browncoats.rte/Devices/Weapons/Extinction Expand file tree Collapse file tree 1 file changed +4
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lines changed Original file line number Diff line number Diff line change @@ -23,8 +23,10 @@ function Create(self)
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self .reloadDelay = 200 ;
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self .origReloadTime = 900 ;
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- self .origStanceOffset = Vector (math.abs (self .StanceOffset .X ), self .StanceOffset .Y );
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- self .origSharpStanceOffset = Vector (self .SharpStanceOffset .X , self .SharpStanceOffset .Y );
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+ -- for some reason if this is added to sim while facing leftwards, StanceOffsets will actually be flipped.
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+ self .origStanceOffset = Vector (self .StanceOffset .X * self .FlipFactor , self .StanceOffset .Y );
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+ self .origSharpStanceOffset = Vector (self .SharpStanceOffset .X * self .FlipFactor , self .SharpStanceOffset .Y );
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self .origShakeRange = self .ShakeRange ;
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self .origSharpShakeRange = self .SharpShakeRange ;
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