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Updated changelog
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CHANGELOG.md

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@@ -42,6 +42,8 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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- Fixed a crash that could occur when mods applied an invalid team to an Actor.
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- Fixed a crash that could occur when an actor was damaged without a defined wound.
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- Fixed a missing Lua write binding for `AEJetpack`'s `JetTimeLeft` property.
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- Fixed an issue where glows wouldn't render if the EffectStopTime was lower than the simulation deltatime.

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