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120 files changed

+360
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Source/Activities/AreaEditor.cpp

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#include "HeldDevice.h"
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#include "Scene.h"
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#include "DataModule.h"
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#include "System.h"
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#include "GUI.h"
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#include "AllegroBitmap.h"

Source/Activities/AssemblyEditor.cpp

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#include "HeldDevice.h"
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#include "Scene.h"
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#include "DataModule.h"
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#include "System.h"
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#include "GUI.h"
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#include "GUICollectionBox.h"

Source/Activities/GAScripted.cpp

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#include "tracy/Tracy.hpp"
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#include <fstream>
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using namespace RTE;
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ConcreteClassInfo(GAScripted, GameActivity, 0);

Source/Activities/GameActivity.h

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#include "Scene.h"
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#include "Actor.h"
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#include <array>
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#include <memory>
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namespace RTE {
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#define OBJARROWFRAMECOUNT 4

Source/Activities/GibEditor.cpp

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#include "GUIButton.h"
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#include "GUILabel.h"
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#include "GUIComboBox.h"
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#include "System.h"
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#include "GibEditorGUI.h"
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Source/Activities/SceneEditor.cpp

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#include "GUIButton.h"
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#include "GUILabel.h"
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#include "GUIComboBox.h"
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#include "System.h"
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#include "SceneEditorGUI.h"
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#include "GameActivity.h"

Source/Entities/AHuman.h

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#include "Leg.h"
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#include "LimbPath.h"
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#include <array>
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struct BITMAP;
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namespace RTE {

Source/Entities/Arm.h

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#include "Attachable.h"
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#include <queue>
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namespace RTE {
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class HeldDevice;

Source/Entities/HeldDevice.h

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#include "Attachable.h"
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#include "Actor.h"
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#include <array>
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#include <unordered_map>
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namespace RTE {
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enum HeldDeviceType {

Source/Entities/MOSParticle.cpp

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#include "Atom.h"
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#include "PostProcessMan.h"
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#include <array>
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using namespace RTE;
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ConcreteClassInfo(MOSParticle, MovableObject, 1000);

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