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Made empty areas get saved when saving game, so scenes with empty areas don't get screwed up if you try to load them
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Entities/Scene.cpp

Lines changed: 1 addition & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -1465,8 +1465,7 @@ int Scene::Save(Writer &writer) const {
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for (std::list<Area>::const_iterator aItr = m_AreaList.begin(); aItr != m_AreaList.end(); ++aItr)
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{
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// Only write the area if it has any boxes/area at all
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if (!(*aItr).HasNoArea())
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{
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if (doFullGameSave || !(*aItr).HasNoArea()) {
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writer.NewProperty("AddArea");
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writer << *aItr;
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}

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