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Last picosecond fix to remove forgotten PrintString
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Source/Lua/LuaAdapters.cpp

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@@ -303,7 +303,6 @@ void LuaAdaptersScene::CalculatePathAsync2(Scene* luaSelfObject, const luabind::
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static int currentCallbackId = 0;
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int thisCallbackId = currentCallbackId++;
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if (luabind::type(callbackParam) == LUA_TFUNCTION && callbackParam.is_valid()) {
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g_ConsoleMan.PrintString(std::to_string(reinterpret_cast<unsigned long long>(luaState)));
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luabind::call_function<void>(luaState, "_AddAsyncPathCallback", thisCallbackId, callbackParam);
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}
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