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Browncoats.rte/Devices/Weapons/Extinction Expand file tree Collapse file tree 2 files changed +11
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lines changed Original file line number Diff line number Diff line change @@ -32,6 +32,11 @@ function DebugFunctionsScript:UpdateScript()
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-- Keypad 9 for HUD Toggle
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if UInputMan :KeyPressed (Key .KP_9 ) then
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self .HUDToggle = not self .HUDToggle and true or false ;
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+ if self .HUDToggle then
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+ FrameMan :SetHudDisabled (true , 0 );
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+ else
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+ FrameMan :SetHudDisabled (false , 0 );
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+ end
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end
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if self .HUDToggle then
@@ -108,6 +113,9 @@ function DebugFunctionsScript:UpdateScript()
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for actor in MovableMan .Actors do
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if actor :IsPlayerControlled () then
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MovableMan :ChangeActorTeam (actor , teamNum )
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+ if not IsACraft (actor ) then
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+ actor .AIMode = Actor .AIMODE_SENTRY ;
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+ end
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if IsACRocket (actor ) or IsACDropShip (ToActor (actor )) then
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for item in actor .Inventory do
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if (IsAHuman (item ) or IsACrab (item )) then
Original file line number Diff line number Diff line change @@ -23,7 +23,7 @@ function Create(self)
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self .reloadDelay = 200 ;
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self .origReloadTime = 900 ;
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- self .origStanceOffset = Vector (self .StanceOffset .X , self .StanceOffset .Y );
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+ self .origStanceOffset = Vector (math.abs ( self .StanceOffset .X ) , self .StanceOffset .Y );
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self .origSharpStanceOffset = Vector (self .SharpStanceOffset .X , self .SharpStanceOffset .Y );
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self .origShakeRange = self .ShakeRange ;
@@ -347,5 +347,7 @@ function Update(self)
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if self .InheritedRotAngleTarget > 0 then
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self .InheritedRotAngleTarget = math.max (self .InheritedRotAngleTarget - TimerMan .DeltaTimeSecs , 0 );
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end
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+
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+ print (self .origStanceOffset )
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end
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