Skip to content

Commit 6ab7c2c

Browse files
committed
lots of walk/run speed and jetpack angling balance
1 parent 23b88ae commit 6ab7c2c

File tree

20 files changed

+227
-85
lines changed

20 files changed

+227
-85
lines changed

Data/Base.rte/Actors/Brains/Brainbot/Brainbot.ini

Lines changed: 2 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -698,6 +698,8 @@ AddActor = AHuman
698698
WalkLimbPath = LimbPath
699699
CopyOf = Robot Walk Path
700700
WalkRotAngleTarget = -0.05
701+
RunLimbPath = LimbPath
702+
CopyOf = Robot Run Path
701703
RunRotAngleTarget = -0.07
702704
CrouchLimbPath = LimbPath
703705
CopyOf = Human Crouch Path

Data/Base.rte/Actors/Infantry/GreenDummy/GreenDummy.ini

Lines changed: 5 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -675,7 +675,7 @@ AddActor = AHuman
675675
ParticlesPerMinute = 8400
676676
JumpTime = 1.5
677677
JumpReplenishRate = 1.5
678-
JumpAngleRange = 0.2
678+
JumpAngleRange = 0.16
679679
FGArm = Arm
680680
CopyOf = Green Dummy Arm FG
681681
ParentOffset = Vector
@@ -724,8 +724,11 @@ AddActor = AHuman
724724
StartOffset = Vector
725725
X = 10
726726
Y = -3
727-
TravelSpeed = 3.4
727+
TravelSpeed = 3.0
728728
WalkRotAngleTarget = -0.05
729+
RunLimbPath = LimbPath
730+
CopyOf = Robot Run Path
731+
TravelSpeed = 4.0
729732
RunRotAngleTarget = -0.07
730733
CrouchLimbPath = LimbPath
731734
CopyOf = Human Crouch Path

Data/Base.rte/Actors/Shared.ini

Lines changed: 112 additions & 50 deletions
Original file line numberDiff line numberDiff line change
@@ -122,11 +122,60 @@ AddLimbPath = LimbPath
122122
EndSegCount = 4
123123
TravelSpeed = 2.5
124124
PushForce = 4400
125+
126+
AddLimbPath = LimbPath
127+
PresetName = Human Run Path
128+
StartOffset = Vector
129+
X = 13
130+
Y = -2
131+
StartSegCount = 3
132+
AddSegment = Vector
133+
X = 0
134+
Y = 3
135+
AddSegment = Vector
136+
X = 0
137+
Y = 3
138+
AddSegment = Vector
139+
X = 0
140+
Y = 5
141+
AddSegment = Vector
142+
X = 0
143+
Y = 3
144+
AddSegment = Vector
145+
X = -5
146+
Y = 2
147+
AddSegment = Vector
148+
X = -6
149+
Y = 1
150+
AddSegment = Vector
151+
X = -6
152+
Y = 1
153+
AddSegment = Vector
154+
X = -6
155+
Y = 1
156+
AddSegment = Vector
157+
X = -4
158+
Y = -1
159+
AddSegment = Vector
160+
X = 0
161+
Y = -2
162+
AddSegment = Vector
163+
X = 3
164+
Y = -3
165+
AddSegment = Vector
166+
X = 4
167+
Y = -2
168+
AddSegment = Vector
169+
X = 5
170+
Y = -1
171+
EndSegCount = 4
172+
TravelSpeed = 4.7
173+
PushForce = 4900
125174

126175
AddLimbPath = LimbPath
127176
PresetName = Robot Walk Path
128177
StartOffset = Vector
129-
X = 10
178+
X = 13
130179
Y = -2
131180
StartSegCount = 3
132181
AddSegment = Vector
@@ -157,14 +206,14 @@ AddLimbPath = LimbPath
157206
X = -5
158207
Y = 1
159208
AddSegment = Vector
160-
X = -4
209+
X = -6
161210
Y = 0
162211
AddSegment = Vector
163-
X = -4
212+
X = -5
164213
Y = 0
165214
AddSegment = Vector
166215
X = -3
167-
Y = 0
216+
Y = -1
168217
AddSegment = Vector
169218
X = 1
170219
Y = -2
@@ -181,88 +230,98 @@ AddLimbPath = LimbPath
181230
TravelSpeed = 2.5
182231
PushForce = 4400
183232

184-
185233
AddLimbPath = LimbPath
186-
PresetName = Crab Drone Walk Path
234+
PresetName = Robot Run Path
187235
StartOffset = Vector
236+
X = 10
237+
Y = -2
238+
StartSegCount = 3
239+
AddSegment = Vector
188240
X = 0
189-
Y = -9
190-
StartSegCount = 2
241+
Y = 4
191242
AddSegment = Vector
192-
X = 15
193-
Y = 6
243+
X = 0
244+
Y = 5
194245
AddSegment = Vector
195-
X = -2
196-
Y = 6
246+
X = 0
247+
Y = 5
197248
AddSegment = Vector
198-
X = -1
249+
X = 0
199250
Y = 3
251+
AddSegment = Vector
252+
X = 0
253+
Y = 1
254+
AddSegment = Vector
255+
X = -1
256+
Y = 1
257+
AddSegment = Vector
258+
X = -1
259+
Y = 0
200260
AddSegment = Vector
201261
X = -2
202-
Y = 2
262+
Y = 1
203263
AddSegment = Vector
204-
X = -10
264+
X = -5
265+
Y = 1
266+
AddSegment = Vector
267+
X = -4
205268
Y = 0
206269
AddSegment = Vector
207-
X = -10
270+
X = -4
208271
Y = 0
209272
AddSegment = Vector
210-
X = 6
273+
X = -3
274+
Y = 0
275+
AddSegment = Vector
276+
X = 1
277+
Y = -2
278+
AddSegment = Vector
279+
X = 3
211280
Y = -3
281+
AddSegment = Vector
282+
X = 5
283+
Y = -2
212284
AddSegment = Vector
213285
X = 6
214-
Y = -3
215-
EndSegCount = 2
216-
TravelSpeed = 3
217-
PushForce = 3000
218-
286+
Y = -1
287+
EndSegCount = 4
288+
TravelSpeed = 3.75
289+
PushForce = 5500
219290

220291
AddLimbPath = LimbPath
221-
PresetName = Human Run Path
292+
PresetName = Crab Drone Walk Path
222293
StartOffset = Vector
223-
X = 9.2
224-
Y = -1
225-
StartSegCount = 2
226-
AddSegment = Vector
227294
X = 0
228-
Y = 5
295+
Y = -9
296+
StartSegCount = 2
229297
AddSegment = Vector
230-
X = 0
298+
X = 15
231299
Y = 6
232300
AddSegment = Vector
233-
X = 0
234-
Y = 3
301+
X = -2
302+
Y = 6
235303
AddSegment = Vector
236-
X = 0
304+
X = -1
237305
Y = 3
238306
AddSegment = Vector
239-
X = -8
307+
X = -2
240308
Y = 2
241309
AddSegment = Vector
242-
X = -9
243-
Y = 1
244-
AddSegment = Vector
245-
X = -4
310+
X = -10
246311
Y = 0
247312
AddSegment = Vector
248-
X = -2
313+
X = -10
249314
Y = 0
250315
AddSegment = Vector
251-
X = 0
252-
Y = -2
253-
AddSegment = Vector
254-
X = 1
316+
X = 6
255317
Y = -3
256318
AddSegment = Vector
257-
X = 3
319+
X = 6
258320
Y = -3
259-
AddSegment = Vector
260-
X = 8
261-
Y = -1
262-
EndSegCount = 4
263-
TravelSpeed = 4.0
264-
PushForce = 4500
265-
321+
EndSegCount = 2
322+
TravelSpeed = 3
323+
PushForce = 3000
324+
266325

267326
AddLimbPath = LimbPath
268327
PresetName = Human Crouch Path
@@ -495,6 +554,7 @@ AddEffect = AEJetpack
495554
Flash = Attachable
496555
CopyOf = Muzzle Flash Pistol
497556
FlashOnlyOnBurst = 0
557+
JumpAngleRange = 0.16
498558

499559

500560
AddEffect = AEJetpack
@@ -623,6 +683,7 @@ AddEffect = AEJetpack
623683
BurstSpacing = 70
624684
BurstScale = 2
625685
BurstTriggered = 1
686+
JumpAngleRange = 0.16
626687
Flash = Attachable
627688
CopyOf = Muzzle Flash Pistol
628689
FlashOnlyOnBurst = 0
@@ -670,6 +731,7 @@ AddEffect = AEJetpack
670731
PositiveThrottleMultiplier = 1.5
671732
ParticlesPerMinute = 7200
672733
BurstSize = 12
734+
JumpAngleRange = 0.14
673735

674736
///////////////////////////////////////////////////////////////////////
675737
// Actors Shared Sounds

Data/Browncoats.rte/Actors/Infantry/BrowncoatBoss/BrowncoatBoss.ini

Lines changed: 9 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -437,6 +437,7 @@ AddSoundContainer = SoundContainer
437437
AddSoundContainer = SoundContainer
438438
PresetName = Browncoat Boss Stride
439439
AttenuationStartDistance = 110
440+
Volume = 0.3
440441
AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/Step1.flac
441442
AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/Step2.flac
442443
AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/Step3.flac
@@ -1503,10 +1504,14 @@ AddActor = AHuman
15031504
PushForce = 6000
15041505
WalkLimbPath = LimbPath
15051506
CopyOf = Browncoat Walk Path
1506-
TravelSpeed = 3
1507-
PushForce = 6400
1508-
WalkRotAngleTarget = -0.15
1509-
RunRotAngleTarget = -0.18
1507+
TravelSpeed = 2.5
1508+
PushForce = 7000
1509+
WalkRotAngleTarget = -0.1
1510+
RunLimbPath = LimbPath
1511+
CopyOf = Browncoat Run Path
1512+
TravelSpeed = 3.6
1513+
PushForce = 7500
1514+
RunRotAngleTarget = -0.15
15101515
CrouchLimbPath = LimbPath
15111516
CopyOf = Human Crouch Path
15121517
CrouchLimbPathBG = LimbPath

Data/Browncoats.rte/Actors/Infantry/BrowncoatHeavy/BrowncoatHeavy.ini

Lines changed: 6 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -801,9 +801,13 @@ AddActor = AHuman
801801
PushForce = 6000
802802
WalkLimbPath = LimbPath
803803
CopyOf = Browncoat Walk Path
804-
TravelSpeed = 3
805-
PushForce = 6400
804+
TravelSpeed = 2.8
805+
PushForce = 6700
806806
WalkRotAngleTarget = -0.15
807+
RunLimbPath = LimbPath
808+
CopyOf = Browncoat Run Path
809+
TravelSpeed = 4.0
810+
PushForce = 7200
807811
RunRotAngleTarget = -0.18
808812
CrouchLimbPath = LimbPath
809813
CopyOf = Human Crouch Path

Data/Browncoats.rte/Actors/Infantry/BrowncoatLight/BrowncoatLight.ini

Lines changed: 3 additions & 7 deletions
Original file line numberDiff line numberDiff line change
@@ -748,14 +748,10 @@ AddActor = AHuman
748748
X = 7
749749
Y = 16
750750
WalkLimbPath = LimbPath
751-
CopyOf = Human Walk Path
752-
PresetName = Browncoat Walk Path
753-
StartOffset = Vector
754-
X = 10
755-
Y = -1
756-
TravelSpeed = 3.2
757-
PushForce = 6000
751+
CopyOf = Browncoat Walk Path
758752
WalkRotAngleTarget = -0.2
753+
RunLimbPath = LimbPath
754+
CopyOf = Browncoat Run Path
759755
RunRotAngleTarget = -0.22
760756
CrouchLimbPath = LimbPath
761757
CopyOf = Human Crouch Path

Data/Browncoats.rte/Actors/Shared.ini

Lines changed: 14 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -1,6 +1,20 @@
11
///////////////////////////////////////////////////////////////////////
22
// Actors Shared Assets
33

4+
AddLimbPath = LimbPath
5+
CopyOf = Human Walk Path
6+
PresetName = Browncoat Walk Path
7+
StartOffset = Vector
8+
X = 10
9+
Y = -1
10+
TravelSpeed = 3.0
11+
PushForce = 6000
12+
13+
AddLimbPath = LimbPath
14+
CopyOf = Human Walk Path
15+
PresetName = Browncoat Run Path
16+
TravelSpeed = 4.5
17+
PushForce = 6500
418

519
AddEffect = AEJetpack
620
PresetName = Browncoat Jetpack

Data/Coalition.rte/Actors/Infantry/CoalitionHeavy/CoalitionHeavy.ini

Lines changed: 8 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -521,6 +521,14 @@ AddActor = AHuman
521521
TravelSpeed = 2.4
522522
PushForce = 5000
523523
WalkRotAngleTarget = -0.1
524+
RunLimbPath = LimbPath
525+
CopyOf = Human Run Path
526+
PresetName = Soldier Heavy Run Path
527+
StartOffset = Vector
528+
X = 13
529+
Y = -1
530+
TravelSpeed = 4.0
531+
PushForce = 5500
524532
RunRotAngleTarget = -0.12
525533
CrouchLimbPath = LimbPath
526534
CopyOf = Human Crouch Path

Data/Coalition.rte/Actors/Infantry/CoalitionLight/CoalitionLight.ini

Lines changed: 2 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -691,8 +691,9 @@ AddActor = AHuman
691691
Y = 17
692692
WalkLimbPath = LimbPath
693693
CopyOf = Human Walk Path
694-
PushForce = 4500
695694
WalkRotAngleTarget = -0.1
695+
RunLimbPath = LimbPath
696+
CopyOf = Human Run Path
696697
RunRotAngleTarget = -0.12
697698
CrouchLimbPath = LimbPath
698699
CopyOf = Human Crouch Path

0 commit comments

Comments
 (0)