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use tiled drawing
1 parent 0b1b1c7 commit 6cda689

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Source/Managers/PrimitiveMan.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -251,7 +251,7 @@ void PrimitiveMan::DrawPrimitives(int player, BITMAP* targetBitmap, const Vector
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}
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lastBlendMode = DrawBlendMode::NoBlend;
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}
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primitive->Draw(targetBitmap, targetPos);
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primitive->DrawTiled(targetBitmap, targetPos);
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}
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}
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drawing_mode(DRAW_MODE_SOLID, nullptr, 0, 0);

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