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Made max search distance a bit less silly low
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Data/Base.rte/AI/HumanBehaviors.lua

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -571,7 +571,7 @@ function HumanBehaviors.WeaponSearch(AI, Owner, Abort)
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local maxSearchDistance;
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if AI.isPlayerOwned then
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maxSearchDistance = 100; -- don't move player actors too far
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maxSearchDistance = 160; -- don't move player actors too far
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else
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maxSearchDistance = FrameMan.PlayerScreenWidth * 0.45;
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end
@@ -705,7 +705,7 @@ function HumanBehaviors.ToolSearch(AI, Owner, Abort)
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if Owner.AIMode == Actor.AIMODE_GOLDDIG then
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maxSearchDistance = FrameMan.PlayerScreenWidth * 0.5; -- move up to half a screen when digging
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elseif AI.isPlayerOwned then
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maxSearchDistance = 60; -- don't move player actors too far
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maxSearchDistance = 160; -- don't move player actors too far
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else
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maxSearchDistance = FrameMan.PlayerScreenWidth * 0.3;
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end

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