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fix config wizard, WEAPON_RELOADHELD state
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CHANGELOG.md

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@@ -58,12 +58,14 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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- New hotkey system for `Actor` and `HeldDevice`.
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Pressing a certain new hotkey will mark it as activated on `Actor` and `HeldDevice`, letting scripts make use of the new bindings easily.
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`Enum` binding for `HeldDevice.HeldDeviceHotkeyType`: `PRIMARY = 0, AUXILIARY = 1, HELDDEVICEHOTKEYTYPECOUNT = 2`.
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`Enum` binding for `Actor.ActorHotkeyType`: `PRIMARY = 0, AUXILIARY = 1, ACTORHOTKEYTYPECOUNT = 2`.
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`Enum` binding for `HeldDevice.HeldDeviceHotkeyType`: `PRIMARYHOTKEY = 0, AUXILIARYHOTKEY = 1, HELDDEVICEHOTKEYTYPECOUNT = 2`.
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`Enum` binding for `Actor.ActorHotkeyType`: `PRIMARYHOTKEY = 0, AUXILIARYHOTKEY = 1, ACTORHOTKEYTYPECOUNT = 2`.
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Both `Actor` and `HeldDevice` have the following functions:
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`HotkeyActionIsActivated(hotkeyType)` returns whether a certain hotkey action is being activated or not.
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`ActivateHotkeyAction(hotkeyType)` activates a certain hotkey action.
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`DeactivateHotkeyAction(hotkeyType)` deactivates a certain hotkey action.
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- New `Controller` state `WEAPON_RELOADHELD`, which is true every frame reload input is held (as opposed to `WEAPON_RELOAD` which is only true once when pressed).
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- New `GAScripted` Lua script method `IsCompatibleScene(scene)` to allow Activities to generically decide which Scenes are eligible by returning a boolean value.
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New `GAScripted` INI enumerating property `AddRequiredArea`, replacing Lua file scanning, to allow Activities to explicitly state which areas are strictly required.
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