@@ -11,6 +11,7 @@ AddEffect = AEmitter
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BurstSize = 5
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BurstDamage = 1.8
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EmissionDamage = 0
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+ SustainBurstSound = 1
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AddEffect = AEmitter
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CopyOf = Wound Flesh Entry
@@ -22,6 +23,7 @@ AddEffect = AEmitter
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BurstSize = 7
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BurstDamage = 1.9
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EmissionDamage = 0
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+ SustainBurstSound = 1
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AddEffect = AEmitter
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CopyOf = Wound Flesh Exit
@@ -30,6 +32,7 @@ AddEffect = AEmitter
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ParticlesPerMinute = 60
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BurstDamage = 1
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EmissionDamage = 0
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+ SustainBurstSound = 1
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AddEffect = AEmitter
@@ -467,6 +470,155 @@ AddSoundContainer = SoundContainer
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AddSound = ContentFile
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FilePath = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/ThrowFoley3.flac
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+ ///////////////////////////////////////////////////////////////////////
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+ // Browncoat Boss VO Sounds
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+
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+ AddSoundContainer = SoundContainer
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+ PresetName = Browncoat Boss VO Light Pain
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+ AttenuationStartDistance = 200
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+ SoundOverlapMode = 2
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/LightPain1.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/LightPain2.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/LightPain3.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/LightPain4.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/LightPain5.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/LightPain6.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/LightPain7.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/LightPain8.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/LightPain9.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/LightPain10.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/LightPain11.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/LightPain12.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/LightPain13.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/LightPain14.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/LightPain15.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/LightPain16.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/LightPain17.flac
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+
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+ AddSoundContainer = SoundContainer
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+ PresetName = Browncoat Boss VO Medium Pain
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+ AttenuationStartDistance = 200
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+ SoundOverlapMode = 2
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/MediumPain1.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/MediumPain2.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/MediumPain3.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/MediumPain4.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/MediumPain5.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/MediumPain6.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/MediumPain7.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/MediumPain8.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/MediumPain9.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/MediumPain10.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/MediumPain11.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/MediumPain12.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/MediumPain13.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/MediumPain14.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/MediumPain15.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/MediumPain16.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/MediumPain17.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/MediumPain18.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/MediumPain19.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/MediumPain20.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/MediumPain21.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/MediumPain22.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/MediumPain23.flac
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+
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+ AddSoundContainer = SoundContainer
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+ PresetName = Browncoat Boss VO Heavy Pain
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+ AttenuationStartDistance = 200
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+ SoundOverlapMode = 2
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/HeavyPain1.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/HeavyPain2.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/HeavyPain3.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/HeavyPain4.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/HeavyPain5.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/HeavyPain6.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/HeavyPain7.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/HeavyPain8.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/HeavyPain9.flac
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+
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+ AddSoundContainer = SoundContainer
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+ PresetName = Browncoat Boss VO Death
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+ AttenuationStartDistance = 200
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+ SoundOverlapMode = 2
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/Death1.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/Death2.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/Death3.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/Death4.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/Death5.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/Death6.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/Death7.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/Death8.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/Death9.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/Death10.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/Death11.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/Death12.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/Death13.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/Death14.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/Death15.flac
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+
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+ AddSoundContainer = SoundContainer
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+ PresetName = Browncoat Boss VO Throw
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+ AttenuationStartDistance = 200
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+ SoundOverlapMode = 2
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/Throw1.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/Throw2.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/Throw3.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/Throw4.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/Throw5.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/Throw6.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/Throw7.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/Throw8.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/Throw9.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/Throw10.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/Throw11.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/Throw12.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/Throw13.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/Throw14.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/Throw15.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/Throw16.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/Throw17.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/Throw18.flac
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+
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+ AddSoundContainer = SoundContainer
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+ PresetName = Browncoat Boss VO Jump
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+ AttenuationStartDistance = 200
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+ SoundOverlapMode = 2
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/Jump1.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/Jump2.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/Jump3.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/Jump4.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/Jump5.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/Jump6.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/Jump7.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/Jump8.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/Jump9.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/Jump10.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/Jump11.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/Jump12.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/Jump13.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/Jump14.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/Jump15.flac
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+
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+ AddSoundContainer = SoundContainer
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+ PresetName = Browncoat Boss VO Land
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+ AttenuationStartDistance = 200
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+ SoundOverlapMode = 2
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/Land1.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/Land2.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/Land3.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/Land4.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/Land5.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/Land6.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/Land7.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/Land8.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/Land9.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/Land10.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/Land11.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/Land12.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/Land13.flac
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+ AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/Land14.flac
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+
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AddSoundContainer = SoundContainer
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PresetName = Browncoat Boss VO JumpAttack
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AttenuationStartDistance = 200
@@ -487,18 +639,6 @@ AddSoundContainer = SoundContainer
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AddSound = ContentFile
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FilePath = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/JumpAttack8.flac
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- AddSoundContainer = SoundContainer
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- PresetName = Browncoat Boss VO ThrowGrunt
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- AttenuationStartDistance = 200
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- AddSound = ContentFile
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- FilePath = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/ThrowGrunt1.flac
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- AddSound = ContentFile
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- FilePath = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/ThrowGrunt2.flac
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- AddSound = ContentFile
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- FilePath = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/ThrowGrunt3.flac
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- AddSound = ContentFile
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- FilePath = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/ThrowGrunt4.flac
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-
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AddSoundContainer = SoundContainer
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PresetName = Browncoat Boss VO OilThrowTaunt
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AttenuationStartDistance = 200
@@ -523,42 +663,6 @@ AddSoundContainer = SoundContainer
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AddSound = ContentFile
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FilePath = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/OilThrowTaunt10.flac
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- AddSoundContainer = SoundContainer
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- PresetName = Browncoat Boss VO Pain
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- AttenuationStartDistance = 200
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- AddSound = ContentFile
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- FilePath = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/Pain1.flac
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- AddSound = ContentFile
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- FilePath = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/Pain2.flac
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- AddSound = ContentFile
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- FilePath = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/Pain3.flac
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- AddSound = ContentFile
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- FilePath = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/Pain4.flac
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- AddSound = ContentFile
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- FilePath = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/Pain5.flac
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- AddSound = ContentFile
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- FilePath = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/Pain6.flac
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- AddSound = ContentFile
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- FilePath = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/Pain7.flac
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- AddSound = ContentFile
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- FilePath = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/Pain8.flac
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- AddSound = ContentFile
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- FilePath = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/Pain9.flac
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- AddSound = ContentFile
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- FilePath = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/Pain10.flac
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- AddSound = ContentFile
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- FilePath = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/Pain11.flac
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- AddSound = ContentFile
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- FilePath = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/Pain12.flac
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- AddSound = ContentFile
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- FilePath = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/Pain13.flac
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-
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- AddSoundContainer = SoundContainer
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- PresetName = Browncoat Boss VO Death
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- AttenuationStartDistance = 200
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- AddSound = ContentFile
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- FilePath = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/VO/Death1.flac
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-
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AddSoundContainer = SoundContainer
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PresetName = Browncoat Boss VO DeathScripted
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AttenuationStartDistance = 400
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