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Coalition.rte/Actors/Infantry
Techion.rte/Actors/Infantry Expand file tree Collapse file tree 21 files changed +230
-87
lines changed Original file line number Diff line number Diff line change @@ -698,6 +698,8 @@ AddActor = AHuman
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WalkLimbPath = LimbPath
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CopyOf = Robot Walk Path
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WalkRotAngleTarget = -0.05
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+ RunLimbPath = LimbPath
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+ CopyOf = Robot Run Path
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RunRotAngleTarget = -0.07
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CrouchLimbPath = LimbPath
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CopyOf = Human Crouch Path
Original file line number Diff line number Diff line change @@ -675,7 +675,7 @@ AddActor = AHuman
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ParticlesPerMinute = 8400
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JumpTime = 1.5
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JumpReplenishRate = 1.5
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- JumpAngleRange = 0.2
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+ JumpAngleRange = 0.16
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FGArm = Arm
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CopyOf = Green Dummy Arm FG
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ParentOffset = Vector
@@ -724,8 +724,11 @@ AddActor = AHuman
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StartOffset = Vector
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X = 10
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Y = -3
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- TravelSpeed = 3.4
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+ TravelSpeed = 3.0
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WalkRotAngleTarget = -0.05
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+ RunLimbPath = LimbPath
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+ CopyOf = Robot Run Path
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+ TravelSpeed = 4.0
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RunRotAngleTarget = -0.07
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CrouchLimbPath = LimbPath
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CopyOf = Human Crouch Path
Original file line number Diff line number Diff line change @@ -122,11 +122,60 @@ AddLimbPath = LimbPath
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EndSegCount = 4
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TravelSpeed = 2.5
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PushForce = 4400
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+
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+ AddLimbPath = LimbPath
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+ PresetName = Human Run Path
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+ StartOffset = Vector
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+ X = 13
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+ Y = -2
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+ StartSegCount = 3
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+ AddSegment = Vector
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+ X = 0
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+ Y = 3
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+ AddSegment = Vector
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+ X = 0
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+ Y = 3
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+ AddSegment = Vector
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+ X = 0
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+ Y = 5
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+ AddSegment = Vector
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+ X = 0
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+ Y = 3
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+ AddSegment = Vector
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+ X = -5
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+ Y = 2
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+ AddSegment = Vector
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+ X = -6
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+ Y = 1
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+ AddSegment = Vector
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+ X = -6
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+ Y = 1
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+ AddSegment = Vector
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+ X = -6
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+ Y = 1
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+ AddSegment = Vector
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+ X = -4
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+ Y = -1
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+ AddSegment = Vector
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+ X = 0
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+ Y = -2
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+ AddSegment = Vector
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+ X = 3
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+ Y = -3
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+ AddSegment = Vector
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+ X = 4
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+ Y = -2
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+ AddSegment = Vector
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+ X = 5
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+ Y = -1
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+ EndSegCount = 4
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+ TravelSpeed = 4.7
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+ PushForce = 4900
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AddLimbPath = LimbPath
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PresetName = Robot Walk Path
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StartOffset = Vector
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- X = 10
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+ X = 13
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Y = -2
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StartSegCount = 3
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AddSegment = Vector
@@ -157,14 +206,14 @@ AddLimbPath = LimbPath
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X = -5
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Y = 1
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AddSegment = Vector
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- X = -4
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+ X = -6
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Y = 0
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AddSegment = Vector
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- X = -4
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+ X = -5
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Y = 0
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AddSegment = Vector
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X = -3
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- Y = 0
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+ Y = -1
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AddSegment = Vector
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X = 1
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Y = -2
@@ -181,88 +230,98 @@ AddLimbPath = LimbPath
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TravelSpeed = 2.5
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PushForce = 4400
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-
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AddLimbPath = LimbPath
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- PresetName = Crab Drone Walk Path
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+ PresetName = Robot Run Path
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StartOffset = Vector
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+ X = 10
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+ Y = -2
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+ StartSegCount = 3
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+ AddSegment = Vector
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X = 0
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- Y = -9
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- StartSegCount = 2
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+ Y = 4
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AddSegment = Vector
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- X = 15
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- Y = 6
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+ X = 0
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+ Y = 5
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AddSegment = Vector
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- X = -2
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- Y = 6
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+ X = 0
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+ Y = 5
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AddSegment = Vector
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- X = -1
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+ X = 0
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Y = 3
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+ AddSegment = Vector
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+ X = 0
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+ Y = 1
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+ AddSegment = Vector
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+ X = -1
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+ Y = 1
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+ AddSegment = Vector
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+ X = -1
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+ Y = 0
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AddSegment = Vector
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X = -2
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- Y = 2
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+ Y = 1
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AddSegment = Vector
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- X = -10
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+ X = -5
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+ Y = 1
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+ AddSegment = Vector
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+ X = -4
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Y = 0
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AddSegment = Vector
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- X = -10
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+ X = -4
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Y = 0
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AddSegment = Vector
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- X = 6
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+ X = -3
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+ Y = 0
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+ AddSegment = Vector
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+ X = 1
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+ Y = -2
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+ AddSegment = Vector
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+ X = 3
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Y = -3
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+ AddSegment = Vector
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+ X = 5
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+ Y = -2
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AddSegment = Vector
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X = 6
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- Y = -3
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- EndSegCount = 2
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- TravelSpeed = 3
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- PushForce = 3000
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-
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+ Y = -1
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+ EndSegCount = 4
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+ TravelSpeed = 3.75
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+ PushForce = 5500
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AddLimbPath = LimbPath
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- PresetName = Human Run Path
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+ PresetName = Crab Drone Walk Path
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StartOffset = Vector
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- X = 9.2
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- Y = -1
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- StartSegCount = 2
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- AddSegment = Vector
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X = 0
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- Y = 5
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+ Y = -9
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+ StartSegCount = 2
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AddSegment = Vector
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- X = 0
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+ X = 15
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Y = 6
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AddSegment = Vector
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- X = 0
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- Y = 3
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+ X = -2
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+ Y = 6
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AddSegment = Vector
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- X = 0
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+ X = -1
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Y = 3
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AddSegment = Vector
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- X = -8
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+ X = -2
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Y = 2
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AddSegment = Vector
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- X = -9
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- Y = 1
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- AddSegment = Vector
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- X = -4
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+ X = -10
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Y = 0
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AddSegment = Vector
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- X = -2
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+ X = -10
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Y = 0
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AddSegment = Vector
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- X = 0
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- Y = -2
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- AddSegment = Vector
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- X = 1
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+ X = 6
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Y = -3
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AddSegment = Vector
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- X = 3
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+ X = 6
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Y = -3
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- AddSegment = Vector
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- X = 8
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- Y = -1
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- EndSegCount = 4
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- TravelSpeed = 4.0
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- PushForce = 4500
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-
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+ EndSegCount = 2
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+ TravelSpeed = 3
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+ PushForce = 3000
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+
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AddLimbPath = LimbPath
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PresetName = Human Crouch Path
@@ -495,6 +554,7 @@ AddEffect = AEJetpack
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Flash = Attachable
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CopyOf = Muzzle Flash Pistol
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FlashOnlyOnBurst = 0
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+ JumpAngleRange = 0.16
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AddEffect = AEJetpack
@@ -623,6 +683,7 @@ AddEffect = AEJetpack
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BurstSpacing = 70
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BurstScale = 2
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BurstTriggered = 1
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+ JumpAngleRange = 0.16
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Flash = Attachable
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CopyOf = Muzzle Flash Pistol
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FlashOnlyOnBurst = 0
@@ -670,6 +731,7 @@ AddEffect = AEJetpack
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PositiveThrottleMultiplier = 1.5
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ParticlesPerMinute = 7200
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BurstSize = 12
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+ JumpAngleRange = 0.14
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///////////////////////////////////////////////////////////////////////
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// Actors Shared Sounds
Original file line number Diff line number Diff line change @@ -437,6 +437,7 @@ AddSoundContainer = SoundContainer
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AddSoundContainer = SoundContainer
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PresetName = Browncoat Boss Stride
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AttenuationStartDistance = 110
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+ Volume = 0.3
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AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/Step1.flac
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AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/Step2.flac
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AddSound = Browncoats.rte/Actors/Infantry/BrowncoatBoss/Sounds/Step3.flac
@@ -1503,10 +1504,14 @@ AddActor = AHuman
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PushForce = 6000
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WalkLimbPath = LimbPath
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CopyOf = Browncoat Walk Path
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- TravelSpeed = 3
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- PushForce = 6400
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- WalkRotAngleTarget = -0.15
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- RunRotAngleTarget = -0.18
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+ TravelSpeed = 2.5
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+ PushForce = 7000
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+ WalkRotAngleTarget = -0.1
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+ RunLimbPath = LimbPath
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+ CopyOf = Browncoat Run Path
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+ TravelSpeed = 3.6
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+ PushForce = 7500
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+ RunRotAngleTarget = -0.15
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CrouchLimbPath = LimbPath
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CopyOf = Human Crouch Path
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CrouchLimbPathBG = LimbPath
Original file line number Diff line number Diff line change @@ -801,9 +801,13 @@ AddActor = AHuman
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PushForce = 6000
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WalkLimbPath = LimbPath
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CopyOf = Browncoat Walk Path
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- TravelSpeed = 3
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- PushForce = 6400
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+ TravelSpeed = 2.8
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+ PushForce = 6700
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WalkRotAngleTarget = -0.15
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+ RunLimbPath = LimbPath
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+ CopyOf = Browncoat Run Path
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+ TravelSpeed = 4.0
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+ PushForce = 7200
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RunRotAngleTarget = -0.18
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CrouchLimbPath = LimbPath
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CopyOf = Human Crouch Path
Original file line number Diff line number Diff line change @@ -748,14 +748,10 @@ AddActor = AHuman
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X = 7
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Y = 16
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WalkLimbPath = LimbPath
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- CopyOf = Human Walk Path
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- PresetName = Browncoat Walk Path
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- StartOffset = Vector
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- X = 10
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- Y = -1
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- TravelSpeed = 3.2
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- PushForce = 6000
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+ CopyOf = Browncoat Walk Path
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WalkRotAngleTarget = -0.2
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+ RunLimbPath = LimbPath
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+ CopyOf = Browncoat Run Path
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RunRotAngleTarget = -0.22
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CrouchLimbPath = LimbPath
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CopyOf = Human Crouch Path
Original file line number Diff line number Diff line change 1
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///////////////////////////////////////////////////////////////////////
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// Actors Shared Assets
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+ AddLimbPath = LimbPath
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+ CopyOf = Human Walk Path
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+ PresetName = Browncoat Walk Path
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+ StartOffset = Vector
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+ X = 10
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+ Y = -1
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+ TravelSpeed = 3.0
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+ PushForce = 6000
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+
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+ AddLimbPath = LimbPath
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+ CopyOf = Human Walk Path
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+ PresetName = Browncoat Run Path
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+ TravelSpeed = 4.5
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+ PushForce = 6500
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AddEffect = AEJetpack
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PresetName = Browncoat Jetpack
Original file line number Diff line number Diff line change @@ -521,6 +521,14 @@ AddActor = AHuman
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TravelSpeed = 2.4
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PushForce = 5000
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WalkRotAngleTarget = -0.1
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+ RunLimbPath = LimbPath
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+ CopyOf = Human Run Path
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+ PresetName = Soldier Heavy Run Path
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+ StartOffset = Vector
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+ X = 13
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+ Y = -1
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+ TravelSpeed = 4.0
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+ PushForce = 5500
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RunRotAngleTarget = -0.12
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CrouchLimbPath = LimbPath
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CopyOf = Human Crouch Path
Original file line number Diff line number Diff line change @@ -691,8 +691,9 @@ AddActor = AHuman
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Y = 17
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WalkLimbPath = LimbPath
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CopyOf = Human Walk Path
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- PushForce = 4500
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WalkRotAngleTarget = -0.1
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+ RunLimbPath = LimbPath
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+ CopyOf = Human Run Path
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RunRotAngleTarget = -0.12
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CrouchLimbPath = LimbPath
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CopyOf = Human Crouch Path
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