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remove the extra line that made it always happen
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CHANGELOG.md

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@@ -22,6 +22,8 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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- Reverted a change to pathfinding, that although was technically accurate, caused issues with the AI being too eager to path up-and-over obstacles instead of through them. In the future this will likely be revisited when we get jump-aware pathfinding.
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- Fixed Dummy Assault resetting funds to their initial value upon loading a saved game.
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</details>
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<details><summary><b>Removed</b></summary>

Data/Missions.rte/Activities/DummyAssault.lua

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@@ -13,8 +13,6 @@ function DummyAssault:StartActivity(isNewGame)
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self.CPUTeam = Activity.TEAM_2;
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self.CPUTech = self:GetTeamTech(Activity.TEAM_2);
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self:SetTeamFunds(self:GetStartingGold(), Activity.TEAM_1);
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if isNewGame then
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self:StartNewGame();
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else

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