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RTEAssert(!m_SupportedGameVersion.empty(), m_FileName + " does not specify a supported Cortex Command version, so it is not compatible with this version of Cortex Command (" + c_MajorGameVersion + c_MinorGameVersion + ").\nPlease contact the mod author or ask for help in the CCCP discord server.");
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RTEAssert(supportedMinorGameVersion <= c_MinorGameVersion, m_FileName + " supports Cortex Command version " + m_SupportedGameVersion + ", which is ahead of this version of Cortex Command (" + c_MajorGameVersion + c_MinorGameVersion + ").\nPlease update your game to the newest version to use this mod.");
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RTEAbort(m_FileName + " supports Cortex Command version " + m_SupportedGameVersion + ", so it is not compatible with this version of Cortex Command (" + c_MajorGameVersion + c_MinorGameVersion + ").\nPlease contact the mod author or ask for help in the CCCP discord server.");
/// Gets the file name of this DataModule, e.g. "MyMod.rte".
@@ -309,7 +319,7 @@ namespace RTE {
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std::string m_FileReadFrom; //!< Where the instance was read from.
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};
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-
bool m_IsUserdata; //!< Whether this DataModule contains userdata written by the game (e.g saved games or editor scenes), meaning it is not an official nor a 3rd party module and is ignored anywhere where that is relevant.
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DataModuleType m_ModuleType; //!< The type of this DataModule. See DataModuleType enumeration.
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bool m_ScanFolderContents; //!< Indicates whether module loader should scan for any .ini's inside module folder instead of loading files defined in IncludeFile only.
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bool m_IgnoreMissingItems; //!< Indicates whether module loader should ignore missing items in this module.
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